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Sonic CD Vita | |
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General | |
Author | SonicMastr |
Type | Platform |
Version | 0.2 |
License | Mixed |
Last Updated | 2021/01/05 |
Links | |
Download | |
Website | |
Source | |
Sonic CD Vita is a port of Sonic CD for PS Vita/PS TV based on the decompilation of Sonic CD 2011.
This specific decompilation is based on the PC remake with improvements & tweaks from the mobile remakes.
Installation
This requires the assets from the official release. You can get it from:
How to install Sonic CD Vita:
- Install the VPK.
- Take the Data.rsdk file from your legit copy of Sonic CD (more info on the Android version) and put in ux0:data/SonicCD/.
- Optionally, place your Videos folder from your copy of Sonic CD and put it in ux0:data/SonicCD/.
Screenshots
soniccdvitason3.jpg soniccdvitason4.jpg
soniccdvitason5.jpg soniccdvitason6.jpg
Known issues
- Rare crash while loading a save or starting new game. Just restart.
- Special Stages Run at around 40fps average. This is simply due to the Software renderer and should be fixed when a Hardware renderer is added
- A single frame flashes in-between transitions
Changelog
v0.2
- Isage is an Angel:
- Time Attack loads and works (Infinite Loops sure do suck).
- We have Video Playback (Still no audio though, and is extremely laggy. Don't worry, we'll have a fix for that come the Hardware Decoder).
- Special Stages now run 2x faster.
- Gif decoding will no longer halt games.
- Main Menu runs at Full Speed now.
- Sonic's Face is Transparent again (All is right with the world).
v0.1.1
- We have Livearea Assets now. This took forever.
- Data.rsdk will now be expected in the ux0:data/SonicCD directory, so make sure to move your data to the right directory.
- Fixed menu only showing Time Attack. Now all options are available.
- Dpad can now be used as normal (Analog sucks anyway).
- Small performance uplift in gameplay and huge uplift during fades thanks to isage #1.
- User Savedata is now properly handled.
v0.1
- Normal levels are playable. Menus and Special stages will be pretty laggy. Will have to wait for Hardware Renderer to be added to the main repo.