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SQRXZ 3 - Adventure for Love | |
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General | |
Author | Retroguru Team |
Type | Platform |
Version | 1.05r |
License | Freeware |
Last Updated | 2019/07/23 |
Links | |
Download | |
Website | |
Sqrxz 3 is a Jump'n'Run which will please the hardcore gamer amongst you. You need fast fingers and a fast brain. Original Sqrxz made by Marcus Vesterlund and John Holmvall.
Features
- Retrolook. Play like anno 1990.
- Demanding and almost impossible Jump'n'Run annoyance.
- 10 knotty levels.
- 11 wonderful chiptunes.
- Top 10 highscore.
- Infinite continue mode.
- Secrets to discover.
User guide
Sqrxz and his girlfriend were on a romantic adventure journey in a jungle somewhere here on our planet.
All of a sudden Yve gets kidnapped by an evil power and Sqrxz is forced to collect dozens of shiny little rings to free her.
The old ruins he has to explore are anything else than safe. Traps are spread all over the place... and... Sqrxz is not alone!
Screenshots
sqrxz3vita3.jpg
Changelog
v1.05
Changes for devices with a screen equal or larger than 640 x 480:
- Scaling options changes now take effect on the fly and do not require a restart.
- New scale options: bilinear antialias and scanlines (Thanks Yannick).
v1.02
- New option to switch between combine up controls with jump or not (this option will come in handy for joystick players only).
v1.00
Changes for all systems:
- Added different death animations.
- Rewritten frameskip code.
- Fixed block pushing behavior.
- Added slight delay for block pushing to avoid unintentional actions.
- Font modifications for increased readability.
- Increased oxygen reservoir.
- Cosmetic enhancements.
- Modified scrolltext.
- Normalized sfx.
- Fixed configuration saving.
- Added settings to define screensize and antialias (OS depending).
Changes for Dreamcast:
- Fixed highscore bug.
v0.80
- First public release (Dreamcast only!) for tUM 2011 game developement competition.
Credits
Core team:
- Rodolphe Boixel (Thor) - Main code
- Shahzad Sahaib (Kojote) - Producer, Levels, Beta-Test
- Simon Butler - Graphics (Sprites & Tiles)
- Alexander Wiklund - Music / Chiptunes (detailed tracklist below)
- Anne Claire Riffaud Declercq (Luce) - Mascot & Storyline drawing
Porters:
- Rodolphe Boixel (Thor) - Windows (32-bit), Ubuntu (32-bit), Ubuntu (64-bit), PSP, PSV
- Frank Wille (phx) - Amiga OS4, MorphOS, NetBSD x86, (Recodes) Amiga OCS
- Scott Smith (pickle) - Pandora, Wiz, Caanoo, GP2x
- Lars Persson (AnotherGuest) - Symbian OS Series 60, Symbian OS UIQ 3
- Xavier Vallejo (Indiket) - Dreamcast
- Yannick Erb - AROS
- Sergei Kolesnikov (Exl) - MotoMAGX
- Artur Rojek (zear) - Dingoo A320 OpenDingux, GCW Zero
- David Ryskalczyk - MacOS X PPC, MacOS X x86
- James Higgs (Jum) - Raspberry Pi
- Bruno Marie (Gameblabla) - TI-Nspire CX
- Gisberto Rondinella (nop90) - Nintendo 3DS
Helping hands:
- Simon - Trailer
- Andrew Lemon (ne7) - ASCII art for readme file
- Denny Mueller (Mulle) - Support
Third party credits:
- SDL.
- SDL Mixer.
- libmodplug.
- zlib.
- The "Scale2x" function used for antialias is an own recoded implementation by Yannick Erb and does not use the original GPL'ed code. You may want to check this page for more information on Scale2x.
- Please kindly note "scale2x", "bilinear antialias" and "scanlines", once activated, will intense CPU usage and might lead to slowdowns and higher energy consumption, which therefore will decrease battery life on portable devices. Availability of these functions is OS depending.
Music tracklist:
- "Title Music" and "Level Complete Jingle" plus ingame music (see list) made by Wiklund/Fairlight^Speckdrumm.
- Level 1 - Labyrinth.
- Level 2 - Ancient Temple.
- Level 3 - Happy Times.
- Level 4 - Almost There.
- Level 5 - Rising Sun.
- Level 6 - Deep Wildness.
- Level 7 - The Challenge.
- Level 8 - Twin Rainbow.
- Level 9 - Yesterday is Tomorrow.
- Level 10 - Tasty Flowers.
External links
- Official Website - https://www.sqrxz.de/sqrxz-3/
- VitaDB - https://vitadb.rinnegatamante.it/#/info/614