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Nintendo DS Code Manager

From GameBrew
Revision as of 03:47, 6 November 2012 by HydeWing (talk | contribs)
Nintendo DS Code Manager
File:Ndscodemanagerbeta3.jpg
General
Author(s)Almamu
TypePC utilities
VersionBeta 3 Universal Edition
LicenceMixed
Links
[Media:Ndscodemanagerbeta3.rar Download]
Website
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This program aims to help developers create their Homebrew in a with a simple graphical interface. It creates "rooms" (commonly called functions) and include source files.

If you need more action can simply create your own within the program and use them whenever you want.

It was participated in the Scenery Beta 2010, Applications PC division.

Features

  • Simplified use of functions, have prepared several actions within the program, simply elejirlas and click Add. You can also add your own codes.
  • Simple function to include files with definitions
  • System actions which can be edited, deleted or even add new custom

Installation

  1. Download and extract file
  2. Run Install Manager.exe Nintendo DS Code and follow the steps

To uninstall just go Control Panel-> Add or Remove Programs (Programs and Features in Windows Vista / 7)

User guide

An example to simplify the program is as follows: In PAlib to display text that we have to write something like this:

code:
# Include <PA9.h>

int main () (
PA_Init ();
PA_InitText (0, 0);
PA_InitText (1, 0);
PA_OutputSimpleText (0, 0, 0, "Hello World!");
while (1) PA_WaitForVBL ();
)

The program includes four actions simply add PA9.ha and understands, then generate the code only or save the project file and copy it to our main.c. Then compile it only remains to prove.

Changelog

Beta 3

  • Now you can use global variables.
  • Now you can add define.
  • You can change the name of the function at any time.
  • Fixed bugs and added several subwindows with keyboard shortcuts for these.
  • Added option to save the generated code in a *. C
  • Optimized code internally.
  • Fixed a critical error with actions.
  • Added system variables to make it easy to use actions.

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