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VitaVoyager

From GameBrew
Revision as of 03:07, 12 October 2022 by HydeWing (talk | contribs)
Star Trek Voyager: Elite Force Holomatch (vitaVoyager)
File:Vitavoyagervita.jpg
General
AuthorRinnegatamante
TypeShooter
Version0.8
LicenseGPL-2.0
Last Updated2021/07/06
Links
Download
Website
Source

vitaVoyager is a port of lilium-voyager, an ioquake3 fork made to be compatible with multiplayer mode of Star Trek Voyager: Elite Force.

Note: I suggest NOT TO MESS UP with Setup menu since the release will have an already tweaked config file that should offer a good framerate without downgrading too much graphics. If you want to change some settings, edit hmconfig file inside baseEF folder.

Both local and online multiplayer are fully implemented as well as game against bots.

Requirements

  • libshacccg.suprx

How to install

  • In order to play it, you must place pak*.pk3 files from your installation of Star Trek Voyager: Elite Force in ux0:data/voyager/baseEF. (Those files are available on VitaDB as well since they got re-released as shareware)
  • Demo file are NOT supported.
  • To use your CD Key, just transfer efq3.key file too in the same place.

Controls

  • DPad or Left Analog = Move character
  • Right Analog/Touchscreen = Move Camera
  • L = Aim
  • R = Shoot
  • Cross = Jump
  • Square = Crouch
  • Circle = Use Item
  • Triangle = Change in use weapon
  • Start = Pause
  • Select = Show Score

Media

Screenshots

vitavoyagervita-01.jpg vitavoyagervita-02.jpg vitavoyagervita-03.jpg vitavoyagervita-04.jpg

How to use lower resolutions

To use lower resolutions to improve framerate more, edit in q3config file the r_mode parameter to:

  • 0 = 480x272
  • 1 = 640x368
  • 2 = 720x408
  • 3 = 960x544

How to enable dynamic lights and mipmaps

If you used to play vitaQuakeIII before v.1.0 release, you probably have those two features disabled in your config files. To enable them edit:

  • r_dynamiclight from 0 to 1
  • r_textureMode from GL_LINEAR to GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST

Changelogs

v.0.8

  • Updated to latest vitaGL usage.
  • Updated to GCC10 usage.
  • Enabled multitexturing usage (huge performance boost).
  • Enabled texture compression usage.
  • Fixed dynamic lights, now they render properly (r_dynamiclight).

External links

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