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NDS-NetworkedInput | |
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General | |
Author | Nomagno |
Type | Utilities |
Version | v1.5.0-alpha |
License | MIT License |
Last Updated | 2021/07/03 |
Links | |
Download | |
Website | |
Source | |
NDS-NetworkedInput
Use your NDS or 3DS as a controller for any device.
Tools for both users and developers to use their DS and 3DS lineup consoles to control other software.
Purpose
The original project is so compact and elegant I found myself making servers without much issue, so I thought I might as well just make this into a defacto library. I'll try to make as many input servers as possible in due time.
Features
- If you want to help add new features and fix bugs, check out the 2.0 Roadmap!
- [x] NDS Version
- [x] 3DS Version
- [x] Example, (mostly) portable debug server
- [X] (Mostly) portable C library
- Successfully verified it's correct compilation and functioning on Linux, \*BSD, Mac, and Windows (Windows requires adding `-lws2_32` to the linker arguments)
- [X] Replace all in-app references to the old name
- [X] Linux UInput server (Also works in Android under Termux, requires root)
- Still needs proper rebinding, the source code is a good enough config file at the moment
- [X] Windows WinUser server
- Experimental support is here! Same rebinding issue
- [ ] MacOS Quartz server
- [ ] Rewrite Android server as an AccessibilityService
Get started
- Example Server:
Build the example server (nds_debug_server.c) using your favorite C-compliant compiler. Feel free to use it as a template! (For Windows please use MinGW, MSVC is NOT supported for now)
- Library:
Include the library (nds_server_library.c) in your project and look at the example server for usage.
- Linux Server:
Build the Linux server using your favorite C-compliant compiler, but make sure it is in a Linux system or with a cross-compile toolchain for Linux.
- Windows Server:
Build the Windows server using your favorite MinGW C-compliant compiler. Note MSVC and other toolchains are currently unsupported, but I'd love you to help me get them working! (Make sure to link Winsockets 2 with -lws2_32 or similar)
- NDS:
Build the client into a .nds file using devkitARM or download it here. Run it using the compatible homebrew/flashcard of your choice.
- 3DS:
Build the client using devkitARM or download it from here. Install it using your preferred method.
- Android:
Is currently not buildable because of outdated libraries (Source here if you want to help), and has been pulled from the Play Store by the author, however I have made a binary available here.