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DualShooter

From GameBrew
Revision as of 05:12, 18 October 2021 by HydeWing (talk | contribs) (Text replacement - "image = https://dlhb.gamebrew.org/dshomebrew/" to "image = ")
DualShooter
Dualshooter.png
General
Authoreadmaster
TypeShooter
Version0.8
Links
Download
Website


DualShooter is the first public release of eadmaster's homebrew NDS game. It is a vertical shot'em up developed entirely in C with PAlib.

DualShooter 0.8 was submitted to the NEO Spring Coding Compo 2008.

Features

  • 3 levels with large scrolling backgrounds captured from the Earth.
  • Built in soft-reset/poweroff functions.
  • 3 enemies.
  • 4 shoot-types (single/double/missiles/double missiles) and bombs.
  • Musics, sounds, explosions and all the stuff you would expect from a nice shoot'em up game.
  • Everything runs smoothly @60 FPS (tested on a real NDSL with R4DS).

User guide

Control the hero ship in the lower screen and destroy all the enemies incoming from the upper screen.

Loses energy if the ship gets hit. If energy decreases under 0, you lose a life.

If you lose all your lives, then the game is over.

Controls

D-Pad or Stylus - Move hero ship

A/L/R (press repeatedly) - Fire

A/L/R (keep pressed) - Autofire

B/L+R - Drop a bomb

X - Switch to next weapon

Y - Switch to previous weapon

Start/Select - Pause game

Screenshots

dualshooter2.png dualshooter3.png

dualshooter4.png dualshooter5.png

Compatibility

Tested on a real NDSL with R4DS. Also works on emulator DeSmuME.

Credits

Planning & programming: eadmaster.

Graphics: SpriteLib GPL, Planet Earth.

Music:

  • Ocean abyss by digital chaos (level 1).
  • DustRaiders by Sidewinder (level 2).
  • ORbitalFlower by Sidewinder (level 3).
  • Menu by soundscape.
  • Game over dead by mark knight.

Special thanks to all PAlib and devkitPro programmers, family and friends, Nintendo.

External links

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