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Asteroids clone for 3DS with 3D environment and 3D support.
On these days, i tried to generate a simple fake-3D environment with lpp-3ds. Results are quite good so i decided to release it publicly so LUA developers could take this homebrew as example for GPU usage and 3D environment creation.
This is a first alpha so you may encounter several bugs (i listed the ones i found in Known issues). I decided to release this homebrew as it is now cause, starting from 2nd April i will have much less time to work on my homebrews.
Asteroids 3D is a "clone" of Asteroids but in a 3D environment so you have to survive as long as you can.
Controls:
- L / R = Shoot
- DPad / Circle Stick = Move Ship
Game is provided also of a pickups system. Currently implemented pickups are:
- Laser - Give you possibility to continuos shoot by holding L or R trigger (autofire) for 5 seconds
- Ship breakdown - You can't move or shoot for 5 seconds
Game is provided of a render switcher:
- CPU rendering: More accurate but slower
- GPU rendering: Less accurate but faster
Game supports stereoscopic 3D but using it cause asteroids disappear for GPU rendering and huge framedrops (both GPU and CPU rendering).
Known issues:
- Collisions system needs to be improved
- Stereoscopic 3D effect cause a huge framedrop making the game unplayable
- GPU render fails to print correctly the ship in some angulation
- GPU render fails to print asteroids if steroscopic 3D effect is enabled
- Sometimes bottom screen flicks
- 3DS/CIA related only: Huge screens flickering issue
(As always, for CIA/3DS users, asteroids.lua and AsteroidsFiles folder must be put in SD root)