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Metal Slug Combat | |
File:Metalslugcombatds.png | |
General | |
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Author(s) | MasterSonic |
Type | Action |
Version | 1.0 |
Licence | Mixed |
Links | |
[Media:Metalslugcombatds.rar Download] | |
Website |
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It is a Metal Slug homebrew project for the NDS. The game features 15 levels, 4 characters and custom character creation, and more.
Installation
Copy the MetalSlugCombat folder and the .nds file to the root of the micro SD.
User guide
Game rules
- If time runs out, the player with the most life wins.
- The shot costs 30 life.
- The knife costs 70 life.
- The grenade costs 150 life.
- The shield can withstand 7 shots, 3 grenades and the knife will go through it.
- The end points are calculated with the remaining points of the following: life, bullets and shield.
Characters
- Marco - The protagonist of the saga.
- Tarma - Marco's friend, who was played in J2.
- Soldier - Characters that are featured in the original game.
- Slave - A tramp who gave you item when you rescue him in the original game.
- Custom - Customize character:
- Create a folder within the folder MetalSlugCombat with the name of your custom character.
- Edit any of the characters from the additional package.
- When you have the gifs prepared, rename to body.gif and leg.gif, then put them into your character's folder. .
- Copy the file load.MSC to your character's folder.
Controls
Field selection (J1):
Up/Down - Select
Start - Ready
Character selection (J1):
Up/Down - Select
L - Ready
In Combat (J1):
Left/Right - Move the character
Up - Jump
Down - Activate shield
L - Shoot
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)
Character selection (J2):
B/X - Select
R - Ready
In Combat (J2):
Y/A - Move the character
X - Jump
B - Activate shield
A - Shoot
Stylus - Reload pistol, Use knife, Throw grenade (done with finger)
Screenshots
Media
Compatibility
Tested on:
TTDS (unofficial firmware 1.17a07)
M3 Ds Real (unknown firmware)
Ez Flash Vi (firmware 1.90 OPENBETA 11)
Supercard DS Onei (firmware 3.0)
ITouchDS (firmware 3.3c)
Known issues
When you shoot the enemy, they keep the sprite of the shot they received, but they never go away.
Life can have negative numbers, just like time.
No pause menu.