More actions
RayCast3D is a 3D Game Engine for Nintendo 3DS / PSVITA which runs under [Lua Player Plus 3DS](https://github.com/Rinnegatamante/lpp-3ds) / [Lua Player Plus Vita](https://github.com/Rinnegatamante/lpp-vita).
It uses [RayCasting algorithm](https://en.wikipedia.org/wiki/Ray_casting) to generate a 3D world starting from a 2D map. It runs fullspeed on N3DS even with best accuracy values.
On O3DS it runs pretty good with accuracy value >= 2.
Features
- Different tile size maps support
- Automated camera and player position management
- No restrictions on maps sizes
- Support for sky and floor rendering (still choppy at the moment)
- Automated minimap renderer with player position
- ShootCasting feature to easily build FPS and similars
- Textured walls support
- Customizable FOV
- Walls collision detection
- Shading support for shadows, fogs and similar effects
Showcase
Here are some games made using RayCast3D:
- Labyrinth 3D [3DS](https://rinnegatamante.it/board/showthread.php?tid=18)/[PSVITA](http://wololo.net/talk/viewtopic.php?f=116&t=46845)
Credits
- Rinnegatamante: Author
- ihaveamac: Tester
- Misledz for the engine logo
- Special thanks to fpermadi for [this really cool tutorial](http://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/) i used as base to learn about RayCasting algorithm