More actions
ColorFiller
An open source homebrew recreation of [https://www.bigduckgames.com/flowfree FlowFree�] in C++ for the 3DS !
Levels
The levels can be created using an editor (soon�), or by dumping the levelpack_*.txt
from the assets
folder of the game APK. Simply use an apk dumper application on your phone (there are many) to get the file, then open it with 7-zip or your favourite archive extractor. Put the level packs you want in a levels
folder in the same directory as the convert_level_packs.py
file, then run said file (requires Python 3.6+). You will get a file named levels.zip
which you should put on your 3DS' SD card, at the path specified by the levels_path
settings of your configuration file (the default is sd:/3ds/ColorFillerLevels.zip
). You are now ready to play the game! Do note that changing your levels file can invalidate your save file, so I recommend making backups.
License
This version of the game is licensed under the GPLv3.
Credits
Many thanks to the libctru, citro3d, and citro2d maintainers and contributors for the amazing libraries. Big Duck Games for the original game, check them out and buy the extra packs! They deserve it, and playing on phone is a much better experience! icons8 for the reset.png
, go_back.png
, and scale.png
images in the assets
folder!
Hello! I haven't been active for a while, and I'm bored in quarantine, so I thought I'd make a game... except I'm bad at making games. There came in the idea to redo an existing game, and what better game for the 3ds than Flow, everyone's favourite puzzle game? So here it is, controls should be intuitive (?) but if you need them, here they are:
Pack selection screen:
d-pad up/down to move selection
circle pad up/down to scroll
A to select
B to exit
touchscreen to do any of these!
Level selection screen:
d-pad to move selection
L/R to change page
A to select
B to go back to the pack selection screen
touchscreen is your friend
Playing screen:
d-pad... you guessed it
A to select a color to move (you can only select a source [the circles with a letter in them], or a point that is not connected.
B to go back to the level selection screen
X to switch the level between scaled and scrolled if it doesn't fit in the screen
Y to toggle between selecting the bottom or the top of a bridge, and resets the level if held for 3 seconds!
touchscreen loves you
That's about it, it would be really cool if you liked it! Don't forget to report bugs and things you would like added!