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Yeti3D - Yeti PSP

From GameBrew
Revision as of 00:39, 2 August 2021 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP homebrew | title = Yeti3D - Yeti | image = https://dlhb.gamebrew.org/psphomebrew/Yeti3D-Yeti-PSP.jpg|250px | type = Other | version = v0.1 | licence = Mixed | au...")
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Yeti3D - Yeti
Yeti3D-Yeti-PSP.jpg
General
Author(s)be2003
TypeOther
Versionv0.1
LicenceMixed
Links
Download
Website
Source
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Pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).

Features - The current viewport is 120x80 pixels, 15bit. - All textures are 64x64 8bit. - Textures are converted to 15bit via a pre-calculated lighting LUT. - Polygons can be any convex shape. Only squares are currently used. - Each vertex is described as X, Y, Z, U, V and brightness. - The renderer uses 24:8 fixed point maths. - Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions. - Polygon edges are clipped using one divide and 6 multiplies. - 4 clipping planes are used. No front plane is required. No back plane is used. - No per-span clipping is used. Fixed point errors are hidden offscreen.

References Author's webpage, https://be2003.wordpress.com/2007/04/28/yeti3d-port

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