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Daedalus CPM4 PSP

From GameBrew
Revision as of 05:57, 25 November 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=Daedalus CPM4 |image=daedalusr14cpm.png |description=Unreleased test build of Daedalus. |author=StrmnNrmn, CaptainMorgan4 |lastupdated=2008/05/26 |type=Console |format= |version=R-14beta |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/daedalusr14cpm.7z |website=https://web.archive.org/web/20080608174553/http://www.strmnnrmn.com/ |source= }} Daedalus is a Nintendo 64 emulator for the PSP written by StrmnNrmn....")
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Daedalus CPM4
Daedalusr14cpm.png
General
AuthorStrmnNrmn, CaptainMorgan4
TypeConsole
VersionR-14beta
LicenseMixed
Last Updated2008/05/26
Links
Download
Website

Daedalus is a Nintendo 64 emulator for the PSP written by StrmnNrmn.

This version is an unreleased R14 test build released by CaptainMorgan4 in 2008.

Compatibility

Tested on 3.90 M33-3.

Changelog

R-14beta

  • Dynarec Stack Optimisation = small speedup (located in the Rom Preferences).
  • Highlight Inexact Blend Modes = replaces inexact blend modes with a placeholder texture (located in Global Settings).
  • VFPU TnL = acceleration of vertex transform and lighting / small speedup (located in Global Settings).
  • Clear Fragment Cache = clears the contents of the dynarec fragment cache / do this before loading a new game to avoid freezes and such (located after pausing a rom, works great too).
  • Font in GUI has been altered.
  • The ME work on it is only partially done so the sound doesn't lag quite as much as R13 and it's slightly less gargled.

External links

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