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Spirits DS

From GameBrew
Revision as of 04:14, 19 September 2012 by HydeWing (talk | contribs)
Spirits DS
File:Spirits msx.png
General
Author(s)NightFox
TypePlatform
Version2012/08/20 RC3
LicenceMixed
Links
[Media:Spirits20082012ds.rar Download]
Website
Source
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Spirits DS is a remake for the Nintendo DS game based on the popular TOPO SOFT SPIRITS which in 1987 performed the corresponding versions for computers 8-bit MSX, Spectrum and Amstrad.

The project's goal is to make a remake to keep the spirit of the original, but adapted to the possibilities of the Nintendo console.

It is presented in the NEO Retro Coding Compo 2012.

Objectives

  1. Pick the cristall ball.
  2. Pick the spell book and the magic wand.
  3. Disenchant the armor and the princess.
  4. Kill the eagle.

User guide

The game is divided into two screens. The upper screen shows your character and is where the action is. At the bottom, we see where the next objective or purpose to be achieved.

At first, we just see where is the crystal ball, main purpose and essential, without which the other objects and characters are hidden from our eyes. Having gained the crystal ball, these objects were no longer invisible in the castle and we can recover them. In addition with the crystal ball in our possession, we can locate the other goals.

The ball will show us on the lower screen the exact location of the book of spells, magic wand, the Princess and armor, as well as the magician transformed into an eagle. With the corresponding buttons we can change the object or character that we want to see on the bottom screen. Next you’ll get the book of spells and magic wand. Once we have these items in our possession, we will save the princess and disenchanting armor, which we provide half of each his spell to defeat the sorcerer.

Having done all this, we can only look for the eagle and defeat it, shooting the spell succeeded.

Remember that there are several enemies in the castle, of which only we can defend our dodging or throwing a stun spell of short duration, something which gives us time to escape from them. Shoot the eagle without the final spell is totally useless and contact with it, is certain death.

The location of the objects changed in each game.

Controls

Right/Left - move

Down - crouch

A - pick up objects

B - jump

Y - launch spell

X - open the map

R/L - change the lower screen

Start - pause

Note: Close the console will pause the game. Opening it will resume.

Media

Compatibility

Tested on: FlashCard DSTT / TTDS with Firmware 1.17a12

FlashCard iTouchDS with firmware 3.8f

Changelog

2012/08/20 RC3

  • Some minor GFX changes.
  • Added cheats in-game as eastern egg.

2012/08/19 RC2

  • Added the cobwebs.
  • Fire sprites remaked.
  • Added Pause menu.
  • Added animated loading screen.
  • Added several background soundtracks.
  • Removed the voices and sfx in remake mode to avoid bugs with MAXMOD. (temp)

2012/08/16

  • Dragon's Lair remaked.
  • Main character remaked.
  • Improved Torches and candles.
  • Walkthrough finished.
  • Credits completed.
  • Various graphical improvements.

2012/07/07

  • Added the main menu in 8 bits mode.
  • Added the options menu, with the possibility to select the game mode (8 bits / Remake), language (Spanish / English) and the intensity of the "scanlines" effect in 8 bits mode.
  • Added language autodetect according to the console settings.
  • The configuration of the game is saved.
  • The special enemies "Devil Archer" and "Cat" remaked.
  • The hanging lamps remaked.
  • All main Items remaked.
  • All generic enemies (Hunchback, werewolf and ghost) remaked.
  • NPC Armor, enchanted princess and Eagle remaked.
  • Main menu in remake mode done.
  • Options menu in ramek mode done.
  • Initial test for the game music (remake) and sound effects (8 bits).

2012/06/06

  • Animated torchs added.
  • All backgrounds in "remake" mode done (Except Dragon's lair).
  • Opening and main menu only available in "8 bits" mode.

2012/05/07

  • You can now choose between the original or remake mode at game start.
  • Graphics of the backgrounds in the first half of the castle completed.
  • New algorithm for calculation of random positions of objects and some corrected positions.
  • Fixed bug that allowed to record the spell shot at the top of the stairs, causing errors in the control of the character.
  • Fixed bug where if the last life was lost in the trap of the 3 switches in the next game they appeared displaced. (Thanks to the araubi from CEZ forums for the warning.)

2012/03/29

  • Fixed a bug in the animation of the character at the end of the game, that causes the character to be invisible if he was immune at the time to kill the eagle.
  • Added the "Minimap" function, pressing the "X" key.

2012/03/27

  • Added the animation in the fires.
  • Added the transformation of the princess to be disenchanted.
  • Added enemies "Cat" and "Archer Devil."
  • Added the "Dragon's Lair" event.
  • Added PAUSE pressing "START" button.
  • Added ending scene.
  • Added a immunity time after resurect.

2012/03/14

  • First release.
  • Fully playable in "8-bit mode."

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