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Isometric Engine + Isometric Collision Creator PSP

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Revision as of 03:28, 9 November 2024 by HydeWing (talk | contribs) (Created page with "{{Infobox PSP Homebrews |title=Isometric Engine + Isometric Collision Creator |image=icciepsp.png |description=Lua library that manages collision systems and display priorities on either an isometric or classic map. |author=dungeon |lastupdated=2008/08/29 |type=Development |format= |version=0.1 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/psphomebrew/icciepsp.7z |website=https://web.archive.org/web/20080901104959/http://xtreamlua.com/modules.php?name=Forums&file=...")
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Isometric Engine + Isometric Collision Creator
Icciepsp.png
General
Authordungeon
TypeDevelopment
Version0.1
LicenseGPL-3.0
Last Updated2008/08/29
Links
Download
Website
Source

The Isometric Engine (French) is a Lua library that manages isometric or "normal" collisions in just four lines of code. This library was primarily for making RPG-style games with a main character that moves around (but you can use it however you wish).

It is designed to be used with the Isometric Collision Creator, a PSP homebrew application for testing and converting the map files.

Screenshots

icciepsp2.png

icciepsp3.png

icciepsp4.png

icciepsp5.png

Known issues

There is an issue with users on 4.01M33 when using the Isometric Collision Creator and the example files. If you’re experiencing this, replace the current eboot of Luaplayer with the Luaplayer HM 8 eboot.

Credits

  • Gamakitchi for the Copy-Paste library.
  • Soulkiller for the collision function between two sprites.
  • The creators of Luaplayer and the Phoenix Game Engine.
  • Special thanks to kil80 and nono4012 for testing.

External links

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