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Trogdor: Reburninated | |
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General | |
Author | Mips96 |
Type | Action |
Version | 2.2 |
License | MIT License |
Last Updated | 2024/04/15 |
Links | |
Download | |
Website | |
Source | |
Trogdor Reburninated is an unofficial fan recreation of the Homestar Runner Flash game, Trogdor,
While the original game remains playable through its HTML5 port on modern devices, this project brings in new features and uses fancy multiplatform tech.
Features
- A faithful recreation of the original Flash game, including intermissions.
- Change gameplay settings such as enemy speed and points needed for extra lives, or use one of the new difficulty presets.
- Support for any frame rate up to 144 FPS (or 30/60, depending on console).
- Save data support, including mid-game progress and high score
- Level select and shuffle.
- New cheats, in addition to the original game's Konami code.
- Optional soundtrack from the Homestar Runner game
Stinkoman 20X6
. - Screen scaling options for both full-screen and integer scaling/"pixel-perfect".
- Bugs from the original game have been fixed.
- Big head mode.
Installation
Copy the wiiu folder to the root of the SD card.
User guide
Stomp 10 peasants to archive burnination,
Burn all cottages to advance a level.
Avoid knights and archers!
Controls
D-Pad - Move Trogdor
Start - Pause/Resume
Select - Options
A+Select - Back to menu (while pause)
Screenshots
Changelog
v2.2 2024/04/15
- New Additions:
- Upgraded Sound Test menu to 'Theater menu'. In addition to listening to sounds, you can now watch the game's cutscenes.
- 'Added two new overlays'. In addition to Strong Bad's basement, you can now play Trogdor on your Compy, or from the land of Strong Badia!
- Fixes + Polish:
- Added 'Uncapped FPS' option. This replaces the 90/120/144 FPS options from earlier versions.
- 'Added VSync and fixed a frame pacing bug at max FPS'. Earlier versions ran slightly faster than intended depending on the frame rate. This issue should now be fixed when running the game at your screen's refresh rate (probably 60, or just choose Uncapped to be safe), and should be somewhat remedied for frame rates lower than max.
- 'Remade+upscaled overlay and menu graphics' from 240p to 480p on supported systems.
- Cheats are now allowed in all difficulty presets; however, enabling a cheat disables high scores.
- Cheats are no longer immediately enabled upon unlock.
- Rearranged some menu settings; most notably, Other Settings has been moved up and renamed to Gameplay Settings.
- Fixed text on main screen remaining small after changing scaling.
- Minor text changes.
- Polish and code cleanup.
- [PC] Key to toggle fullscreen has been changed from
ESC or F
toESC, F11, or R3 on controller
- [WII] Added analog input for Classic Controller.
- [3DS] Changed the .cia version's icon to match the .3dsx version.
v2.1 2024/03/23
- New Features:
- Added Knight Movement option: "Original" retains the Flash version's behavior, while "New" (default) is similar to how knights move in the HTML5 version (reworked some code from Trogba for this one).
- Added Chance preset: Enemy speeds and behaviors are shuffled at the start of each level, and level order is also shuffled! Do you feel lucky?
- Added Sound Test: Listen to songs, sound effects, and Strong Bad whenever you want!
- Bug Fixes:
- Fixed level 31 being unbeatable due to the player spawning inside a cottage.
- Fixed a bug where high scores wouldn't always save.
- Fixed autosave not happening under specific circumstances.
- Fixed the Level Beaten smoke animation replaying for a single frame.
- Fonts and graphics are now packaged into the executable for neatness (audio is still separate). More importantly, startup load times are greatly improved on consoles.
- [PSP] Fixed console crash, meaning the game now works on real PSP hardware again (sorry for the wait on this one).
- Other minor bug fixes.
- Other:
- [GAMECUBE] Added beta Gamecube build (file I/O is still not implemented, so no audio or save data).
- Updated SDL2 libraries on most, if not all, systems.
- Renamed "Mips's Choice" preset to "Mode 8" to reflect my new username.
- Renamed "Knight Behavior" option to "Respawn Behavior".
- Other minor text changes.
v2.0 2023/03/03
- Added Frame Rate setting; you can now play at higher frame rates instead of being limited to the original game's 16 FPS.
- PC goes up to 144 FPS, consoles go up to 60, and 3DS goes up to 30.
- Added save data support for settings, high scores, unlocked cheats, and mid-game progress (the idea for that last one is inspired by Trogba).
- Added the following options:
- Arrow Speed: Self-explanatory.
- Knight Speed: Self-explanatory.
- Knight Behavior: Makes knights continue moving in a constant pattern after you lose a life, similar to the HTML5 port.
- Shuffle Levels: Shuffles the level order so it's different every time you play.
- Level Transition: Lets you leave the Level Beaten screen by pressing the Confirm button instead of waiting for it to happen automatically (thanks again, Trogba!).
- Speedy Mode (cheat): Lets you move up to 2x as fast
- Difficulty Presets: Too many settings to dig through? Just choose one of the five new presets! Your high score is saved for each preset..
- Restructured menu into multiple sub-menus instead of everything being lumped together.
- Added "Reset to Default" menu button that resets all settings to default except screen scaling.
- Added Doom-style Quit confirmation screen.
- You can now press Start at the title screen to skip it.
- Big Head Mode is now a normal setting instead of a cheat.
- Changed several menu text strings.
- Assorted polish, optimizations, and minor bug fixes.
- Hotfix 3/10/23: Removed unused graphics from downloads (it's only ~200KB when zipped, but still).
- Coldfix 9/22/23: Added installable CIA for 3DS version.
- Coldfix 9/22/23 again: Added second PSP build (psp-experimental-2). Since this only seems to work in PPSSPP and not on a real system, I'm still labeling it as experimental.
v1.1 2022/11/16
- Added Treasure Hut Behavior settings.
- Changed Archer Frequency settings.
- Changed Commentary Frequency settings.
- Fixed sprite bugs that occurred when changing scaling mid-game.
- Polished cutscenes.
- Adjusted opening screen text.
- [PSP] Fixed crashes related to audio.
- [PSP] Changed default screen scaling option.
- [UPDATE 11/18/22: I finally managed to test the Gamecube version, and it currently doesn't work. It will be fixed at a later date. Every other console port works fine, though.]