Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Livingstone Supongo

From GameBrew
Revision as of 01:38, 27 December 2012 by HydeWing (talk | contribs)
Livingstone Supongo?
File:Livingstonesupongods.gif
General
Author(s)Prizzio
TypeAdventure Platformer
Version14June2011
LicenceMixed
Links
[Media:Livingstonesupongo61411ds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>


Livingstone Supongo? (Livingstone I Presume?) is a remake of Livingstone Supongo? by Opera Soft in 1986, a spanish software company. In this adventure platformer, the main character must pole-vault, jump, and throw his boomerang to survive the jungle.

Features

  • Playable party finished and complete
  • Added splash screen and boot (only works the "play")
  • Implemented score system.
  • Option to save and load the game (during the game)

User guide

The game happens in colonial Africa, where the missionary David Livingstone travels through scenarios, such as jungles, rivers, mines, among others. The quarterfinals are scheduled with the homebrew NFlib libraries.

Control the explorer Henry Stanley. Some tools are available:

Weapons: boomerang, knife and grenades
A pole: which helps overcoming some obstacles that can not be reach by jumping

Controls

Menu:

A or Start - start the game

In Game:

Stylus or L/R - select weapon to use
Left/Right - move around the stage
A - use the selected weapon
B - jump
Y - use the pole
Start - load previously saved game
Select - save the game

Media

Compatibility

Tested on: FlashCard with R4DS Firmware v1.28 WoodR4

Changelog

6/14/11

  • Full-Part playable. A few brave souls go see the game.
  • Added a small presentation and home screen.
  • In the home screen only does the "PLAY"
  • During the game you can go to save and load game press SELECT and START respectively

5/10/11

  • This update features a score system and better graphics

3/20/11

  • You can visit all the game screens
  • Added new enemies (lizards, fish 1, fish 2, scorpion)
  • Added the trunk for fetching water
  • Ability to save / load game by pressing the SELECT / START respectively.

3/5/11

  • After adding all the graphics of the enemies have begun to imprement their AI.
  • He left a demo of the current state of development in which enemies have added the following:
The monkey throws coconuts
The eagle hungry
And the mysterious creature of the caves

2/21/11

  • Have implemented the 3 weapons (boomerang, knife and grenade).

I have made changes with respect to control of the original game

15 February 2011

  • Levels finished, entire game playable
  • Added presentation and menu screen

Version 0.3

  • Added the screenshot below
  • Added punctuation
  • Changes in memory management (which brings me to the path of bitterness)

Version 0.2

  • You can visit all the screens of the game
  • Added new enemies (lizards, fish 1 fish 2, scorpion)
  • Added the trunk to go through the water

Version 0.1

  • Old Version

Advertising: