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3D Pinball - Space Cadet for DS

From GameBrew
Revision as of 03:18, 5 August 2024 by HydeWing (talk | contribs)
3D Pinball - Space Cadet for DS
3dspinballnds.png
General
AuthorHeadshotnoby
TypeArcade Games
Version0.5
LicenseMIT License
Last Updated2024/07/13
Links
Download
Website
Source

Port of 3D Pinball - Space Cadet to the Nintendo DS, based on the decompilation project.

Built with the BlocksDS SDK.

Installation

Require the game data from 3D Pinball Space Cadet (Windows 95 Plus, Windows XP...). They are not provided.

Place the .nds file anywhere on the SD card.

Game data must be placed in sd:/data/SpaceCadetPinball/.

Controls

Normal screen mode:

B or Down - Launch ball

L/R or Y/A or D-Pad - Paddles

X+D-Pad - Nudge table

Start - Pause

Select - New game

Start+Select - Quit

Rotated screen mode:

Down - Launch ball

D-Pad - Paddles

L+D-Pad - Nudge table

Inverted rotation screen mode:

A - Launch ball

B/X - Paddles

R+B/X/Y - Nudge table

Screenshots

Mode selection:
3dspinballnds2.png 3dspinballnds3.png

Rotated screen mode:
3dspinballnds4.png

Known issues

  • CADET.DAT from Full Tilt! Pinball does not work. Most likely due to having higher-resolution bitmaps and running out of memory while loading.
  • When loading the game in DS mode (TWL Menu++), some of the lights on the pinball table do not work correctly as a side effect of the bitmaps being downscaled by half.
    • This is not present in DSi mode, as the bitmaps are not downscaled there.

Changelog

v0.5 2024/07/13

  • Added a new "Inverted rotation" screen mode where the ABXY buttons are used instead of the DPad. This makes it possible to raise both flippers at once.

v0.4 2024/07/08

  • Added music.
  • Fixed ball transparency.

v0.3 2024/07/05

  • Improved performance when redrawing/rendering bitmaps, minimized stuttering.
  • Changed controls for normal screen mode to include more buttons.
  • Changed "launch ball" control in both screen modes to DPad down.

v0.2 2024/06/30

  • Fixed game not working under DS mode:
    • On DS mode, all the bitmaps are downscaled by half while loading the game. However, playing on DSi mode (TWLMenu++) is recommended to avoid some slight visual/sprite bugs as a consequence of the downscaling, e.g. some lights on the pinball table not lighting up.
  • Fixed lag by only redrawing "dirty" regions of the bitmaps. Game runs at full speed most of the time.
  • Fixed bug where some sound effects were not loading. All of them work correctly now.
  • Added "rotated" view mode.
    • When starting the game, you have the option to pick a screen mode. The rotated mode gives you a larger view of the pinball table.

v0.1 2024/06/10

  • This does NOT run on a regular DS, only DSi.
  • Game data must be placed in SDcard/data/SpaceCadetPinball.
  • Bugs:
    • Very laggy.
    • Not all sounds are loaded due to not enough memory.

External links

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