Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Alien Planet GB

From GameBrew
Revision as of 13:01, 11 July 2024 by HydeWing (talk | contribs)
Alien Planet
Alienplanetgbc.png
General
AuthorPatriek Lesparre
TypeShooter
Version2001
LicenseFreeware
SystemCGB
Last Updated2001/09/25
Links
Download
Website

Alien Planet is a vertical shoot 'em up by The New Image, created for Gambit Studios' Freedom 2001 Developer's Competition (1st place).

User guide

The goal of the game is to score points. If you get hit you lose your ship. You have 3 additional ships, lose them all and it's Game Over.

Some enemies and power-stations will emit Power-containers. Catch them to raise the power of your bullets. Your bullets have 5 different levels of power. Each next level is reached after collecting 100 P-points. Your power decreases every few shots. Your power also decreases when you lose a ship.

In addition to raising the bullet's power, catching a P-container will make you invincible for a short period of time. When invincible, your ship will flash.

At two points in the game, you will encounter a Boss Station. These must be destroyed to be able to continue.

Scoring overview

  • Power-Container 10 points.
  • Large Bullet 10 points.
  • Waving Enemy 50 points.
  • Hovering Enemy 70 points.
  • Power Station 150 points.
  • Small Station 250 points.
  • Small Bullet 250 points (only destroyable during invincibility).
  • Large Station 750 points.
  • Boss Station 2500 points.

Cheat mode

Activating the cheat mode will restore your 3 ships, give you 4 seconds of invincibility, and raise bullet power by 50. You can do this as many times as you want during the game.

:esuap gnirud ecneuqes gniwollof eht sserP
A ,B ,thgiR ,tfeL

Controls

D-Pad - Control the player ship

B - Shoot

Start - Pause the game

Screenshots

alienplanetgbc2.png alienplanetgbc3.png

alienplanetgbc4.png alienplanetgbc5.png

Compatibility

Compatible with Classic Game Boy and Game Boy Color.

The color palette looks best on Game Boy emulators or Game Boy Advance.

Credits

All graphics, sound and programming by Patriek Lesparre.

Tools used written by Patriek Lesparre: tniASM, GB Tracker.

3rd party tools used: Paint Shop Pro, Tilebuddy, QBasic.

External links

Advertising: