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Dynamite GB

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Revision as of 03:37, 11 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Dynamite!! |image=dynamitegbc.png |description=A puzzle game where you have to defuse all of the dynamite in the underground maze. |author=MattPW |lastupdated=2000/08/10 |type=Puzzle |version=2000 |format=CGB |license=Freeware |download=https://dlhb.gamebrew.org/gbhomebrews/dynamitegbc.7z |website=http://www.gbdev.dial.pipex.com |source= |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=dynamitegbc.png |image_alt=Dynamite!! }}...")
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Dynamite!!
Dynamitegbc.png
General
AuthorMattPW
TypePuzzle
Version2000
LicenseFreeware
SystemCGB
Last Updated2000/08/10
Links
Download
Website

A puzzle game written using GBDK for GBdev2000 Competition.

User guide

You are Dynamite Pete and you have been sent underground to defuse all of the dynamite that has been left behind by the evil Bob the Bomber. Each stick of dynamite has a 20 second fuse, so you have that long to get to the dynamite before it explodes. To reach the dynamite, Pete must sometimes push walls out of the way, but he can only push a wall into an empty space. Therefore he must be careful that he doesn't get himself trapped or blocked by the walls.

There is sometimes more than one stick of dynamite in each room. Luckily for Pete, they are all linked remotely, so he doesn't have to reach every one. If he manages to defuse one of them, they will all be made safe. Remember, pushing a wall over the top of a bomb doesn't defuse it, it just means Pete can't get to it!

This game has 29 levels, and hopefully it will take a while to complete. They start easy, but get harder, and you can't just learn a sequence of movements for each level because they randomly flip in different directions each time you play.

Controls

D-Pad - Move Pete, Walk into a wall to push it

Start/Start - Pause game

Screenshots

dynamitegbc2.png dynamitegbc3.png

dynamitegbc4.png dynamitegbc5.png

Compatibility

The game was designed for the Gameboy Color. Runs smoother on actual hardware than in emulators.

Credits

Thanks to:

  • Pascal Felber's GBDK C compiler, now maintained and developed by Michael Hope.
  • Harry Mulder - for his brilliant Gameboy Tile Designer and Map Builder.
  • Peter Havelar and all the folks at Lost Boys Games for their GB Tile Quantizer.
  • G.Raimond (aka Lemon) - for his Lemon tracker player.
  • Fredrik Huss and Magnus Högdahl, the programmers of FastTracker, a music file editor.
  • Quang for organizing this brilliant GBDev 2000 competition.

External links

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