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Snek GB

From GameBrew
Revision as of 05:11, 13 September 2023 by HydeWing (talk | contribs) (Created page with "{{Infobox GB Homebrews |title=Snek! |image=snekgbc.png |description=A snake clone. Written in asm for best performance. |author=zlago |lastupdated=2023/05/20 |type=Arcade Games |version=2023 |format=CGB, DMG |license=MIT |download=https://dlhb.gamebrew.org/gbhomebrews/snekgbc.7z |website=https://github.com/zlago/snek-gbc |source=https://github.com/zlago/snek-gbc |donation= }} {{#seo: |title=GameBrew |title_mode=append |image=snekgbc.png |image_alt=Snek! }} Snek! or snek-...")
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Snek!
Snekgbc.png
General
Authorzlago
TypeArcade Games
Version2023
LicenseMIT License
SystemCGB, DMG
Last Updated2023/05/20
Links
Download
Website
Source

Snek! or snek-gbc is an open source snake clone for the Game Boy, Super Game Boy and Game Boy Color consoles, written in assembly using RGBDS.

Features

  • DMG, SGB GBC compatibility.
  • Actually works.
  • Score, time, # of pauses (to prevent cheesing with it).
  • Does not crash at 256 (you cant reach 256, snake length caps out at 255).
  • Pretty fast.
  • May or may not have a few oversights (sometimes the incorrect tile is used?).
  • Decent amount of polish i guess? (cant 180).
  • Runs on real hardware (untested actually, but runs in highly accurate emulators).

Installation

This should run on any Game Boy emulator or flashcart.

Controls

D-Pad - Move

A - Dash, Retry

B - Dash, Back to title

Start - Pause

Screenshots

snekgbc5.gif snekgbc4.png

snekgbc2.png

snekgbc3.png

Compatibility

Recommended emulator: BGB (PC) and pizzaboy (Android).

Other excellent PC emulators: SameBoy, Emulicious, Mesen2, maybe gambatte? (untested).

Other good android emulators: lemuroid, retroarch with the SameBoy core.

Changelog

2023/05/20

  • Web build.
  • The snake is now twice as fast.
  • Fixed a tiny LLE SGB issue.
  • Probably other stuff, i dont remember when i last updated this.

2022/12/11

  • Bad emu screen no longer shows garbage tiles on the bottom 16 scanlines.
  • Debug mode no longer displays the wrong palette during game over.

Credits

Special thanks to pinobatch/pin8 (rand.z80).

External links

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