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Snek! | |
---|---|
General | |
Author | zlago |
Type | Arcade Games |
Version | 2023 |
License | MIT License |
System | CGB, DMG |
Last Updated | 2023/05/20 |
Links | |
Download | |
Website | |
Source | |
Snek! or snek-gbc is an open source snake clone for the Game Boy, Super Game Boy and Game Boy Color consoles, written in assembly using RGBDS.
Features
- DMG, SGB GBC compatibility.
- Actually works.
- Score, time, # of pauses (to prevent cheesing with it).
- Does not crash at 256 (you cant reach 256, snake length caps out at 255).
- Pretty fast.
- May or may not have a few oversights (sometimes the incorrect tile is used?).
- Decent amount of polish i guess? (cant 180).
- Runs on real hardware (untested actually, but runs in highly accurate emulators).
Installation
This should run on any Game Boy emulator or flashcart.
Controls
D-Pad - Move
A - Dash, Retry
B - Dash, Back to title
Start - Pause
Screenshots
Compatibility
Recommended emulator: BGB (PC) and pizzaboy (Android).
Other excellent PC emulators: SameBoy, Emulicious, Mesen2, maybe gambatte? (untested).
Other good android emulators: lemuroid, retroarch with the SameBoy core.
Changelog
2023/05/20
- Web build.
- The snake is now twice as fast.
- Fixed a tiny LLE SGB issue.
- Probably other stuff, i dont remember when i last updated this.
2022/12/11
- Bad emu screen no longer shows garbage tiles on the bottom 16 scanlines.
- Debug mode no longer displays the wrong palette during game over.
Credits
Special thanks to pinobatch/pin8 (rand.z80).
External links
- itch.io - https://zlago.itch.io/snek-gbc
- GitHub - https://github.com/zlago/snek-gbc