More actions
Snakman | |
---|---|
General | |
Author | Brad Dwyer (Yeldarb) |
Type | Arcade Games |
Version | 0.3 |
License | Mixed |
Last Updated | 2006/01/15 |
Links | |
Download | |
Website | |
Source | |
Snakman is a hybrid of Snake and Pacman. The game was created by Yeldarb (based off of the Snake game by Shine).
User guide
The goal is to eat as many gray blocks as you can without getting hit by the red and orange balls.
The game is simple, yet addicting, like so many of the classic games of the past (read: snake, pacman, tetris, lumines, etc).
Changelog
Version 0.3b
- Added support for firmwares 2.00-2.60 using Fanjita's GTA DevKit Exploit.
Version 0.3
- Added a "High Score" saving mechanism to preserve the high score between sessions. As of now, it is very easy to modify the score on your own (it's just a text file in the root directory, but a future version will incorporate a simple "encryption" algorithm to preserve its integrity.
- Deleted some functions that I used in older versions that are no longer needed.
- Added some comments, because this will be the first public release.
Version 0.2
- Changed the hit testing from square (.png to .png) to circle (28px radius each). It's much more accurate, and fair.
- Added 4 more frames to the character so his mouth can open and close. Added a counter to change the mouth state every 10 frames.
- Implemented pausing. pgWaitVn() makes it not go berzerk pausing and unpausing over and over.
- Implemented a quick fix of transparency...it's not pretty, but it sort of works. I will probably need to update this again later, but for now it gets the job done...
External links
- PSPUpdates - http://pspupdates.qj.net/2005/09/pspupdates-homebrew-contest-voting.html (archived)
- PlayStation Portable Library - https://archive.org/details/snakman_v03b.7z