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Chaotix Rage PSP

From GameBrew
Revision as of 11:28, 8 Mayıs 2024 by HydeWing (talk | contribs) (Text replacement - "Category:PSP homebrew games" to "")
Chaotix Rage
Chaotixragepsp2.png
General
AuthorDJGameFreakTheIguana
TypeOpenBOR Games
Version3.4 Demo
LicenseMixed
Last Updated2009/02/22
Links
Download
Website

Chaotix Rage is an OpenBOR for the Dreamcast, PSP and GP2X.

Installation

Requires OpenBOR to run (tested with v3 Build 6391), copy the OpenBOR folder to PSP/GAME/.

Then move Chaotix Rage V3.4.PAK to the PSP/GAME/OpenBOR/Paks/ directory.

Screenshots

chaotixragepsp3.png

chaotixragepsp4.png

Media

Chaotix Rage-Charmy & Ray (DJGameFreakTheIguana)

Changelog

3.4

  • New Enemies.
  • More stages in the main story and 4 stages in the new side story.
  • Ray the squirrel and Charmy bee now Playable.
  • Now features Parrows (when you die, a Speech buble is over the char intill they stop blinking).
  • Now features more Quakes- Go to options and set your Controls for all attacks.
  • Push up or down and Attack to do more moves when you grab an Enemy.

2.6

  • Finally got the sound effects to work.
  • There's a manual in the zip file called "Chaotix Contols".
  • Not only is Nack the weasel playable, so is Mighty the Armidillo and Espio the chemilleon.
  • MP bar refills when you hit Enimies but It still fills to Quickly, I'll fix dat by da next update.
  • Items should spawn according to how many players are playin' now, so far it works with 1 or 2 players.
  • This is a 4 player game, you might have known that but I postin this to make it clear.
  • Added the Stage 2-2 and 2-3, I would've added stage 3 but I didn't know how to put the platforms in but I think I do now.
  • You can select any of the stages you want to play in.
  • There still maybe alot of Enimies but that's what the projectiles and dodges are for.
  • Instead of Working on the main story, I'm going work on the side stories You'll be playing for more Veriety, but first I got some sprite ripping to do.
  • Changed the hit flash, it was to big a covered up some of the moves I was doin.
  • Still need to work on vectors running sprites.
  • Want to get this in that Sage'08 thing.

External links

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