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RVGL Vita

From GameBrew
Revision as of 06:08, 15 June 2024 by Hyatt (talk | contribs) (Created page with "{{Infobox Vita Homebrews |title=RVGL |image=RVGLNativeVita.png |description=A port of RVGL for PSVITA. |author=Rinnegatamante |lastupdated=2024/06/14 |type=Racing |version=1.0 |license=Mixed |download=https://dlhb.gamebrew.org/vitahomebrews/RVGLNativeVita.7z |website=https://www.reddit.com/r/vitahacks/comments/1dfcab8/release_rvgl_v10_native_port_of_rvgl_with_full/ |source=https://github.com/Rinnegatamante/rvgl-vita-native |donation=https://www.patreon.com/Rinnegatamante...")
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RVGL
RVGLNativeVita.png
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseMixed
Last Updated2024/06/14
Links
Download
Website
Source
Support Author

RVGL has been natively ported to the PSVita. This port is a part of RVGL, which is a cross-platform reimagining of Re-Volt. It has been rewritten to run natively across a broad range of platforms.

Features

  • Everything works fine as on the other versions
  • Cross-Platform multiplayer
  • Every custom content works
  • Split screen multiplayer on PSTV or on PSVita using MiniVitaTV plugin

How to install

  1. Download the latest release from here
  2. Make a folder on your PSVita: ux0:data/rvgl
  3. Obtain game data and put everything in ux0:data/rvgl except rvgl.exe and the dll files.
  4. Extract the shaders zip in ux0:data/rvgl
  5. Install the vpk.
  6. Profit!

NOTE: If you had the Android loader version installed prior, it's HIGHLY SUGGESTED to delete completely the ux0:data/rvgl folder (except for the profiles folder that includes your saves) and start anew to avoid any potential conflicts between the two versions.

Screenshots

RVGLNativeVita-01.png

RVGLNativeVita-02.png

RVGLNativeVita-03.png

RVGLNativeVita-04.png

Media

(RVGL) Museum Unleashed - Clasica (30 cars) (CELL)

Changelog

v1.0

  • First Release.

Credits

  • birdsentinel for giving me access to RVGL sourcecode to work on this port
  • CatoTheYounger for testing the homebrew
  • Once13one for the Livearea assets.
  • Northfear for the SDL2 fork with vitaGL as backend.

External links

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