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DevilutionX 3DS

From GameBrew
Revision as of 12:53, 13 April 2020 by HydeWing (talk | contribs) (Created page with "{{Infobox 3DS homebrew | title = DevilutionX | image = https://dlhb.gamebrew.org/3dshomebrew/DevilutionX.png|250px | type = Role playing | version = 0.0.2.1 | licence = Mixed...")
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Template:Infobox 3DS homebrew

Notes: This still has a lot of untested / unimplemented features. Installation instructions: Get full game, either CD or GOG release.

Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' Install and run .cia

Info - .cia only. Expect bugs! - Slow on old3DS


Build instructions: From inside the build folder:

- cmake .. -DBINARY_RELEASE=ON -DCMAKE_TOOLCHAIN_FILE=../CMake/ctr/devkitarm-libctru.cmake - make


Installation instructions: Get full game, either CD or GOG release. Download CIA: https://github.com/MrHuu/devilutionX-3ds/releases

- Create a 'DevilutionX' folder to your SD, here: 'sdmc:/3ds/DevilutionX/' - From the full game, copy 'DIABDAT.MPQ', to: 'sdmc:/3ds/DevilutionX/' - Install and run .cia - ??? - Profit!

OpenDingux / RetroFW CMake arguments General The default build type is Debug. This can be changed with -DBINARY_RELEASE=ON. Independently of this, the debug mode of the Diablo engine is always enabled by default. It can be disabled with -DDEBUG=OFF. Finally, in debug builds the address sanitizer is enabled by default. This can be disabled with -DASAN=OFF. You can also generate 32bit builds on 64bit platforms by setting -DCMAKE_TOOLCHAIN_FILE=../CMake/32bit.cmake (remember to use the linux32 command if on Linux). Network support can be disabled using -DNONET=ON, this also removes the need for the ASIO and Sodium dependencies. You can compile the shareware version with -DSPAWN=ON this will allow you to try the game using spawn.mpq from the original shareware which can still be downloaded for free.

mingw32 Use -DCROSS_PREFIX=/path/to/prefix if the i686-w64-mingw32 directory is not in /usr.

Use SDL v1 instead of SDL v2. Pass -DUSE_SDL1=ON to build with SDL v1 instead of v2. Note that some features are not yet supported in SDL v1, notably upscaling, and fullscreen.

Multiplayer TCP/IP only requires the host to expose port 6112 UDP/IP requires that all players expose port 6112 All games are encrypted and password protected.

Controller support DevilutionX supports gamepad controls.

Default controller mappings (A/B/X/Y as in Nintendo layout, so the rightmost button is attack):

Left analog / DPad: move hero Right analog: simulate mouse A: attack nearby enemies, talk to towns people and merchants, pickup & place items in the inventory, OK while in main menu B: Select spell, cancel while in main menu X: pickup gold, potions & equipment from ground, open chests and doors that are nearby, use item when in inventory (useful to read books etc.) Y: cast spell, go to previous screen when talking to people and in shops, delete character while in main menu R1: inventory L1: character sheet R2: use mana potion from belt L2: use health item from belt Left analog click: toggle automap Right analog click: left mouse click Select: quest log Start: game Menu, skip intro For now, they can be re-mapped by changing SourceX/controls or by setting the SDL_GAMECONTROLLERCONFIG environment variable (see SDL_GameControllerDB).

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