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Nicky Boom GBA

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Nicky Boom
Nickygba2.png
General
AuthorGregory Montoir (cyx)
TypePlatform
Version0.2.0
LicenseMixed
Last Updated2007/08/11
Links
Download
Website
Source

Nicky Boom is a classic platformer game initially designed for the Amiga. The game was published by Microids in 1992 and was also ported to the Atari ST and PC EGA platforms.

This project aims to rewrite the original engine of the game, it is based on the reversing of the Amiga and PC versions.

Installation

MD5 Checksum:

  • b428c6a12027297514dba38d0eb59d84 nicky-0.2.0-sdl-win32.zip
  • 3298e1025851176a797587d62c8c1c0c nicky-0.2.0-gba.zip
  • c098240a0730411afa6ab1173663be48 nicky-0.2.0-data.zip
  • a7c8b6ead1c1e74b4c79af7de67f14e9 nicky-0.2.0-src.zip

User guide

The player controls Nicky, a little boy who embarks on an adventure through a fantastical land to find an elixir to save his grandfather from a spell cast on him by the evil sorceress Zoldrane.

Nicky can walk, jump, and in an original theme can throw apple cores to defend himself against the monsters occupying the levels. Aside from throwing apple cores, the player can pick up other items to throw at enemies such as bouncy balls and logs. The logs can also be used to build bridges at certain parts of the levels.

Nicky is able to jump on enemies to defeat them, which is often more difficult but lets the monsters drop point items to collect. When jumped on, some enemies such as giant snails will split into multiple smaller versions of themselves.

The game consists of 8 levels based on 4 separate themes including a swamp, dark forest and a castle.

Controls

D-Pad - Move Nicky

A/B - Action button

Select - Toggle inventory display

Start - Pause the game

L - Cheat mode, gives you all bonuses

R - Cheat mode, jumps to the next level

Screenshots

nickygba3.png nickygba4.png

nickygba5.png nickygba6.png

nickygba7.png nickygba8.png

nickygba9.png nickygba10.png

Changelog

Release 0.2.0 2007/08/11

  • Added support for Nicky 2.
  • Enabled in-game music playback (GBA).
  • Simplified screen rendering (SDL).

Release 0.1.5 2006/03/15

  • Added missing sound effects 17,18 and 19.
  • Open sourced the engine.

Release 0.1.4 2006/02/12

  • Added scrolling during boss sequences.
  • Fixed level 8 boss difficulty.

Release 0.1.3 2006/01/18

  • Made minor changes to the inventory.
  • Changed keypad layout (GBA).

Release 0.1.2 2006/01/08

  • Added hdma transfer to handle copper effect (GBA).
  • Added point4x and scale4x filters (SDL).
  • Added input recording (SDL).
  • Rewrote sfx and module player code.

Release 0.1.1 2005/12/14

  • Added sound effects playback (GBA).
  • Added dirty blocks blitting (SDL).
  • Fixed missing sound effect 11.

Release 0.1.0 2005/12/10

  • First public release.

External links

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