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STEPPER 3DS

From GameBrew
Revision as of 17:02, 25 Ocak 2024 by HydeWing (talk | contribs)
STEPPER
Stepper3ds.png
General
AuthorBad Diode
TypeMusic Apps
Version1.7
LicenseMIT License
Last Updated2023/08/04
Links
Download
Website
Source

Stepper is a powerful 16-step sequencer designed for Game Boy Advance (GBA) and 3DS.

It features an intuitive workflow inspired by Elektron instruments with per-trigger parametrization that allows access to the 4 DMG sound channels in the console (2 square waves channels, 1 custom wave channel and 1 noise channel). Supports 4 banks of 8 patterns that can be queued for live performance.

Controls

D-Pad - Move the cursor

Start - Start/Stop the sequence

Select - Quick saving the current bank, Copy pasting, Adjusting notes by octaves, Adjusting bpm by multiples of 10

B - Toggle channels/triggers and play/pause/stop, switches banks and patterns.

A - Hold it to adjust trigger parameters.

L/R - Change trigger notes/parameter values/BPM

Screenshots

steppergba2.png steppergba3.png

steppergba4.png steppergba5.png

steppergba6.png steppergba7.gif

Media

STEPPER tutorial - how to use the Game Boy Advance 16-step sequencer (Joe Bleeps)

STEPPER v1.4 is out! A 16-step sequencer for the Game Boy Advance (Bad Diode)

STEPPER v1.4 // 3DS + PO-20 audio sync (Bad Diode)

Changelog

v1.6

  • UI Improvements:
    • New fixed grid (5x2) parameter adjustment UI.
    • Add prob/conditional triggers (% based or 1:2, etc.).
    • Add panning support.
    • Change cursor drawing for new parameter pages.
    • Change cursor behavior for new parameter pages.
    • Display param values on the notification bar when editing parameters.
    • Change ch3 to only color the waveform that is selected depending on the mode/voice.
    • Grey out colors when foreground is also grey (global channel parameters).
    • Bigger indicator for currently playing pattern in the chain.
    • Thick line cursor is now the default one.
  • Quality of life improvements:
    • Wave channel is simplified and now has a selection of different waves and wave variants.
    • Wave channel now stops playback if it encounters an "off" trig.
    • Make the channel parameters initialize to default.
    • Each bank now stores its own pattern chain.
    • Store pattern chains on the SRAM.
    • Banks can be now switched live without playback stopping.
  • New features:
    • Per trig probability/conditional playing.
    • Panning support.

External links

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