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FriishProduce | |
---|---|
General | |
Author | CatmanFan |
Type | PC Utilities |
Version | 0.26-beta |
License | GPL-3.0 |
Last Updated | 2023/12/24 |
Links | |
Download | |
Website | |
Source | |
FriishProduce is a WAD injector for Wii/vWii, which allows for automated ROM replacement in Wii channels. This application is designed to streamline the process to as few third-party programs as possible.
This injector bypasses other third-party assets (such as Common-Key.bin, most of HowardC's tools, and Autoinjectuwad/Devilken's VC) by handling many steps directly from the program's code. Some examples include:
- WAD/U8 handling using libWiiSharp.
- VC ROM injection through hex writing and/or file replacement - bye-bye AutoInjectuwad.
- Automatic banner/icon editing using VCBrlyt.
- Generates custom savedata image using original WAD's source TPL/WTE(s) - good riddance VCIconGen.
- Automatically edits savedata text where available using hex writing - Sayonara VCSaveInject.
- Additional content/emulator options for each platform where supported.
User guide
Supported platforms
- Nintendo Entertainment System (NES) / Famicom (Virtual Console).
- Super Nintendo Entertainment System (SNES) / Super Famicom (Virtual Console).
- Nintendo 64 (Virtual Console).
- Shockwave/Adobe Flash.
Options for each platform
- NES/Famicom:
- Set custom palette.
- SNES/Super Famicom: N/A.
- Nintendo 64:
- Fix brightness (remove dark/epilepsy filter).
- Extend RAM to 8 MB (Expansion Pak detection).
- Allocate 32 MB for ROM (will not work for all bases).
- Shockwave/Adobe Flash:
- Enable "Unsaved data" message in HOME Menu.
- Change SWF update rate (FPS?).
- Enable save data; change total savedata size in KB.
- Strap reminder setting.
- Controller mapping to keyboard values.
How to use
Please refer to the wiki for the most up-to-date guide.
Note: Make sure you have a (v)Wii NAND backup in case anything goes wrong.
Screenshots
Changelog
v0.26-beta
- Added
- New platform: Sony PlayStation (EXPERIMENTAL)
- New forwarder emulators: WiiSX, WiiStation
- Other changes
- Interface & localisation script changes.
- Pull requests
- Grammar & Capitalization Changes to en.json
- Additional Title Compatibility Update to database.json
- Korean translation updates by DDinghoya (Jul 21, Aug 3, Aug 14, Sep 9)
v0.25-beta
- Added
- New platforms: TurboGrafx-16/PC Engine, SNK NEO-GEO, Microsoft MSX/MSX2 (Japan only)
- Content options (TG16/PCE):
- Simple configuration editor
- Content options (NEO-GEO):
- Custom BIOS (.zip/.rom)
- Content options (TG16/PCE):
- New forwarder emulators: Genesis Plus GX, FCEUX TX, Snes9x TX, FCE Ultra RX, Snes9x RX, Wii64 (WiiFlow mod by saulfabreg), Not64
- New platforms: TurboGrafx-16/PC Engine, SNK NEO-GEO, Microsoft MSX/MSX2 (Japan only)
- Other changes
- Switch to Wii.cs for WAD management in all natively-supported consoles/platforms except Adobe Flash. Flash & forwarders still using libWiiSharp.
- Fixes
- General system stability improvements to enhance the user's experience
v0.20-beta
- Added
- New platforms: Sega Master System, Sega Mega Drive/Genesis
- Content options:
- Includes configuration editor (mostly uniform for both platforms, since the emulator backend is almost identical)
- Controller mapping
- Content options:
- New bases supported
- N64: Bomberman Hero (JPN), F-Zero X (USA; EUR; JPN), Mario Golf (JPN), Mario Party 2 (USA; EUR), Star Fox 64 (JPN; KOR), Yoshi's Story (USA; EUR; JPN)
- SMS: Phantasy Star (USA; EUR) - emulator revision: v3, Sonic the Hedgehog (USA; EUR; JPN) - emulator revision: v2
- GEN/MD: Comix Zone (USA; EUR; JPN) - emulator revision: v1, Pulseman (USA; EUR) - emulator revision: v3, Sonic the Hedgehog 3 (USA; EUR; JPN) - emulator revision: v2
- Injection method
- Can select either the native Virtual Console emulator where supported, or a selection of emulator cores (forwarder mode)
- Not supported in Adobe Flash mode
- Added option to retrieve image, full name & players data from Libretro database
- Added force video mode selection:
- NTSC (sets all available video modes to NTSC 480i/p)
- PAL50 (sets all available video modes to PAL50 576i/p)
- PAL60 (sets all available video modes to PAL60 480i/p)
- NTSC+PAL60 (sets all available video modes to either NTSC or PAL60 480i/p, depending on region)
- NTSC/MPAL (sets all 480i/p video modes to NTSC and all 576i/p video modes to MPAL)
- PAL50/PAL60 (sets all 480i/p video modes to PAL60 and all 576i/p video modes to PAL50)
- Warning: May cause slow framerate or crash if the output WAD's set video mode does not match that of the console (e.g. NTSC <=/=> PAL50 Wii).
- Not supported in forwarder mode
- "Browse WAD" dialog now supports multiselect, so more than one WAD file can be added to the application's bases list at once.
- Option to generate random title ID.
- New platforms: Sega Master System, Sega Mega Drive/Genesis
- Other changes
- New logo
- Major interface updates
- Changes implemented based off the source code for Patcher64+ Tool:
- Added option to remove *.T64 texture files from N64 WAD content
- Simplified N64 main.dol modification mechanism using self-coded bytes search function
- Switched main.dol compression method from WWCXTool to LZSS (by CUE)
- Fixed some quirks in FR/ES translation strings
- Fixes
- Fixed "Delete WAD" function mechanism (e.g. application would delete the wrong WAD file)
- General system stability improvements to enhance the user's experience
- Known bugs
- On certain SEGA WADs (e.g. Comix Zone), the CCF auto-compression method can potentially cause a black screen on load (i.e. Wii console can be turned off gracefully, so it doesn't count as a "crash") . This happens to be an issue with how CCFarc.exe handles compression, as compressing the CCF using HowardC's tools seems to work either way. This bug has been all but fixed during development but nonetheless still has a very rare chance of occurring. In the event that it does, try injecting using another base or different content options/title IDs.
v0.11-beta
- Added:
- New language: Korean (credits to DDinghoya).
- Other changes:
- Removed "injection done" message prompt as it occassionally caused the application to stop responding even after a WAD has been generated. A simple "ding" sound is now played instead.
- Updated database.json.
- Add support for certain Japanese/Korean versions of existing WADs.
- Fixes:
- Issues affecting compatibility with Japanese/Korean WADs.
- Fixed method of NES savedata title generation in non-Latin writing systems.
- Fixed Opera.arc manual file deletion causing Korean NES title(s) to fail.
- Language selection may not work correctly if list is not alphabetically ordered.
- Changed bitmap generation of TPL savedata to using new bitmap instead of loading from the original imagefile directly..
- General system stability improvements to enhance the user's experience.
- Issues affecting compatibility with Japanese/Korean WADs.
v0.10-beta
- Added:
- New platform: Shockwave/Adobe Flash.
- Content options:
- Enable "Unsaved data" message in HOME Menu.
- Change SWF update rate (FPS?).
- Enable save data; change total savedata size in KB.
- Strap reminder setting.
- Controller mapping to keyboard values.
- Custom VC-style icon generator for Flash.
- Content options:
- Light theme.
- Ahora en Español.
- New platform: Shockwave/Adobe Flash.
- Other changes:
- Updated interface.
- Switched database format to JSON.
- Updated language strings handling to JSON format based off of Eldemarkki's SimpleTranslationSystem.
- This means that anyone can now provide their own translations of the application without having to deal with .resx files.
- Supplying a title screen image is now optional. This can be useful for certain ROM hacks such as randomizers, cheatcode patches, ..
- You can now right/middle click to remove your image if one was already selected.
- Optimized "retain aspect ratio" function for saveicon image.
- Fixes:
- Incorrect Ninja Gaiden (EUR) title ID in database.
- NES palettes not working correctly.
- Saveicon image may fail on non-Flash platforms due to indexed format.
- General system stability improvements to enhance the user's experience.
v0.0.2.0-alpha
- Added:
- Banner/icon/saveicon customization.
- New bases supported.
- NES: Ninja Gaiden (EUR).
- N64: Custom Robo V2 (JPN), Mario Kart 64 (USA).
- N64 content options.
- Fix brightness (removes dark/epilepsy filter in some bases).
- 8MB extended RAM.
- Allocate 32MB to ROM (not supported in some bases).
- More NES palettes.
- Other changes:
- French translation updated.
- "System Default" added to language settings.
- Application icon.
- Some bugfixes & under-the-hood failsafes added.
- Fixed exception when deleting WAD from bases list.
- Removed HBC transmitter.
v0.0.1.0-alpha
- Pre-release alpha build, only includes NES, SNES and N64 injection (rom/romc). No banner customization, and there are still a lot of additional missing features and stuff that needs to be fixed.
Credits
This program uses the following third-party components and apps:
- libWiiSharp (orig. author: Leathl), forked by WiiDatabase.
- Floating IPS (Flips) by Alcaro.
- ccf-tools (orig. author: paulguy) and BrawlLib (orig. author: soopercool101), both forked by libertyernie.
- ROMC compressor by Jurai, with additional LZSS code by Haruhiko Okumura.
- gbalzss by Andre Perrot, with additional LZSS code by Haruhiko Okumura.
- WWCXTool by alpha-0.
- HowardC's Tools (particularly, VCbrlyt).
I would also like to thank the following people:
- SuperrSonic for reverse-engineering much of Wii software and official emulator code, and in particular, his RA-Hexaeco Wii.
- SaulFabre for archiving several tools and aiding in research & documentation.
- Larsenv for his astounding work in the Wii homebrew community, and for originally disclosing a method for Flash WAD injection (GBAtemp thread).
- And of course, the team at the 0RANGECHiCKEN release group, including lolsjoel, and the late G0dLiKe, without whose work this project would not have been possible.
This application is distributed and licensed under the GNU General Public License v3.0 (view in full).