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MegaZeux Vita | |
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General | |
Author | MegaZeux developers |
Type | Computer |
Version | 2.93 |
License | GPL-2.0 |
Last Updated | 2024/01/02 |
Links | |
Download | |
Website | |
Source | |
MegaZeux is a game creation system and engine that allows users to design and develop their own video games. It was created by Alexis Janson and released in 1994 as a successor to the ZZT engine. MegaZeux features a simple programming language, a built-in level editor, and support for creating various types of games, including role-playing games, adventure games, and arcade-style games. It gained popularity in the early days of the internet and continues to have a dedicated community of users who create and share games using the MegaZeux platform.
Media
ADG Episode 31 - Megazeux (Pixelmusement)
Screenshots
Changelog
Credits
- Programming and Overall Design by Gilead Kutnick (Exophase), Alistair Strachan (ajs), Alice Rowan (Lachesis) and Lancer-X.
- Based off of original program and source code by Alexis Janson.
- Help file by Terryn.
- Default SMZX palette by Joel Lamontagne (LogiCow).
- ccv utility by Lancer-X. png2smzx utility by Alan Williams (Mr_Alert). checkres utility by Josh Matthews (Revvy), ajs and Lachesis.
- Port contributors: Adrian Siekierka (asiekierka) [3DS], Mr_Alert [Wii], Kevin Vance [NDS], Simon Parzer [GP2X].
- Renderer code contributors: LogiCow, Mr_Alert. Shader code contributors: David Cravens (astral), GreaseMonkey.
- Icon by Quantum P.; Extra icons by LogiCow. GDM conversion by ajs and MadBrain. Other past contributors: Spider124, Koji, JZig, Akwende, MenTaLguY.
- Special Thanks: Dizzy (Testing, .deb and Arch packages) Spectere (Testing, OS X Builds, MSVC project) Terryn (Testing) mzxgiant (MSVC Testing, Bug Fixes) mzxrules (Testing) Quantum P. (OS X Testing / Builds) Wervyn (Testing).
External links
- Official website - https://www.digitalmzx.com/
- MZXWiki - https://www.digitalmzx.com/wiki/
- GitHub - https://github.com/AliceLR/megazeux/