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S World | |
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General | |
Author | Shen Mansell |
Type | Shooter |
Version | 2001 |
License | Mixed |
System | DMG, CGB |
Last Updated | 2001/01/24 |
Links | |
Download | |
Website | |
A Game Boy and Game Boy Color vertical shooter made by Shen Mansell.
It was submitted to Lik-Sang's Coders Competition for Gameboy and Bung's 4th Amateur GameboyTM Format Games Coding Competition.
User guide
Argh. The darn aliens are back again. They are trying to destroy the earth!
Fly into space and kill as many of them as you can.
Start off fighting face to face with a single alien, then progress to fighting more and more at once.
Controls
Menu:
Start - Starts a new game
Select - Toggle the sound on and off
(Hold A or B when you press start to start at a harder level.)
In game:
Start - Pause
Select - Toggle between single and double shots (cost 1 pt)
A/B - Fire both side in double mode, Fire left/right in single mode (max. of 4 bullets on the screen at once)
Screenshots
S World 2
S World
Compatibility
This game has been tested to work on:
Gameboy Color Gameboy Original (circa 1993) no$gmb smygb helloGAMEBOY
It works best on the Game Boy Color.
Credits
S World was coded in C and compiled using GBDK-2.0 beta.
The sprites and backgrounds were created with Harry Mulders Tile (v2.2) and Map (v1.8) Designers.
The title screen was converted to gameboy tile format using pcx2gb - Megaman X's picture converter.
All Code and Artwork was created by Shen Mansell.
External links
- Author's website - http://shen.mansell.tripod.com/
- Bung Enterprise - http://www.bunghk.com/ (archived)
- Lik-Sang - http://www.lik-sang.com/news/060500.htm (archived)
- Lik-Sang - [1] (archived)