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Final Fantasy Tactics Kind Of PSP

From GameBrew
Revision as of 04:47, 17 July 2023 by HydeWing (talk | contribs)
Final Fantasy Tactics Kind Of PSP
Ffkopsp.png
General
AuthorEternal248
TypeGame Hacks
Version2.6
LicenseMixed
Last Updated2018/08/27
Links
Download
Website

Final Fantasy Tactics Kind Of PSP (KO for short) is a gameplay improvement mod meant to make the WotL experience more enjoyable for those who have already beaten WotL and yearn for more. Unlike other mods, KO PSP doesn’t necessarily intend to make things harder- it does that by proxy, however, because skills, jobs, and items have been rebalanced to be less overpowered and more interesting.

Instead of giving you boring blocks of text to read, here’s a run down some of the biggest features in KO PSP:

  • Slowdown has been removed.
  • Multiplayer items and battles can be accessed (in one form or another) in single player mode.
  • Levels scale with the player.
  • Skills, items, and jobs have been rebalanced while keeping their original flavor.
  • Luso and Balthier have repurposed skills, are no longer clones of other characters.
  • Many anti-frustration features have been added, such as Errands only taking 1 day to complete, and all shops having the same types of items available, so you don’t need to constantly run to certain towns to buy certain items, and Treasure Hunts are all 100% finds.

Basically, this mod was designed to be the definitive version of WotL that anybody can play and enjoy, whether they’re an amateur or a seasoned pro.

Note that in order for the patch to work properly, you’ll need to use a EUR ISO or else there’ll be bugs.

Features

  • Slowdown fix.
  • Multiplayer items have been imported into Singleplayer by overriding some existing, rarely used items.
  • Multiplayer battles have been imported into Midlight's Deep.
  • Ability to purchase any type of good from any town, assuming you've reached the proper point in the story to buy it (Thanks to Celdia for the idea).
  • Ability to steal from Elmdore.
  • Jobs that required level 8 in a job were lowered to requiring level 5.
  • 1 Day Errands (due to lack of save/loadstating for randoms when they come up)
  • Onion Knights get a skillset comprised of basic skills from most jobs.
  • Mediators have some slightly altered skills due to lack of ASM for WotL.
  • Balthier gets ranged, albeit less accurate Steals and loses Barrage.
  • Luso gains normal Squire skills and stats, but has Innate: Poach, Tame, Beastmaster, and Beasttongue.
  • Lucavi aren't as tanky as they are in the PSX version of KO, but still have increased HP from the original.
  • Enemies may not have the exact setups as they do in the PSX versions of KO.
  • The new battle with Algus at Limberry has very rare treasure which can be found if you bring Treasure Hunter.

Installation

Game information
Title Final Fantasy Tactics: The War of the Lions
Region EUR
ROM information
ROM format ISO
Serial ULES-00850

The patch is in ppf format, you apply the patch to your ISO with PPF-O-Matic.

User guide

Midlight Deep

Floor 1:

  • Dark Byblos.
  • Teioh.
  • The Guarded Temple.
  • Tietra's Revenge (Tietra's sprite may bug, this is normal and will be fixed eventually.).

Floor 2:

  • Shades of the Past.
  • Desert Minefield.
  • Chrono Trigger.
  • Glabados' Light.

Floor 3:

  • Littering (Ninja Trial).
  • Arithmetician Trial.
  • Hollow Demons.
  • Lezales' Vengeance.

Floor 4:

  • Tentacled.
  • Sandbagging.
  • Ode to the Deathbringers.
  • Four Fiends.

Floor 5:

  • Chicken Race.
  • Trial by Flames.
  • Trial by Frost.
  • Trial by Tempest.

Floor 6:

  • Onion Knight Trial.

Floor 7:

  • Brave Story I.
  • Brave Story II.
  • The Fete.
  • War of the Lions.

Floor 8:

  • Brave Story III.
  • Brave Story IV.
  • Brave Story V.
  • Brave Story VI.

Floor 9:

  • Brave Story VII.
  • Brave Story VIII.
  • Brave Story IX.
  • Brave Story X.

Floor 10:

  • Nightmares.
  • All*Star Melee.
  • An Ill Wind.
  • Bequeathing Bacon (Pig Trial).

Monster Trials

Dolbodar Swamp East:

  • 11 Greater Malboros.
  • 11 Skeletal Fiends.
  • 11 Revenants.
  • 11 Elder Treants.

Dolbodar Swamp West:

  • 11 Gobbledegucks.
  • 11 Mindflayers.
  • 11 Vampire Cats.

Bervenia Volcano North:

  • 11 Red Dragons.
  • 11 Exploders.
  • 11 Plague Horrors.
  • 11 Sekhrets.

Bervenia Volcano South:

  • 11 Cockatrice.
  • 11 Red Chocobos.
  • 11 Dark Behemoths.
  • 11 Tiamats.

Trials

  • Zirekile Falls East - 11 Archers.
  • Barius Hill South - 11 Thieves.
  • Lenalia Plateau South - 11 Black Mages.
  • Dolbodar Swamp West - 11 Mimes.
  • Grog Hill South - 11 Monks.
  • Bervenia Volcano North - 11 Geomancers.
  • Barius Valley South - 11 Summoners.
  • Finath River East - 11 Orators.
  • Germinas Peak North - 11 Dark Knights.
  • Araguay Woods South - 11 Samurai.
  • Yuguo Woods East - 11 Mystics.
  • Fovoham Plains West - 11 Knights.
  • Doguola Pass West - 11 Dragoons.
  • Sweegy Woods East - 11 Chemists.
  • Poeskas Lake North - 11 White Mages.
  • Zigolis Swamp West - 11 Dancers.
  • Mandalia Plains South - 11 Squires.
  • Zeklaus Desert South - 11 Time Mages.
  • The Hollow - 11 Arithmeticians.
  • The Hollow - 11 Ninja.
  • The Palings - 11 Onion Knights (Required to beat DD).

Screenshots

ffkopsp2.png

Compatibility

Tested on:

6.60 PRO-C (PSP)
6.39 PRO-B8 (PSP Go)

Changelog

v2.6

  • The odds of a unit having a Rend [Equipment] skill has been reduced by 20%.
  • Job growths have been altered ever so slightly:
    • Squires get a buff to HP, PA, and EVD.
    • Knights get a buff to HP and a nerf to Move.
    • Archers get a buff to HP and Speed, but a nerf to Move.
    • Monks get a buff to HP and Jump, but a nerf to Move.
    • Thieves get a buff to HP, Speed, and PA, and a nerf to MA.
    • Geomancers get a buff to MA.
    • Dragoons get a buff to Speed.
    • Samurai get a buff to HP and MA.
    • Ninja get a buff to HP and PA.
    • Dancers get a buff to Speed, PA, and EVD, but a nerf to MA.
    • Chemists get a buff to HP, MP, MA, and EVD.
    • White Mages get a buff to HP and MA.
    • Black Mages get a buff to MP.
    • Time Mages get a buff to MP and Speed.
    • Summoners get a buff to HP and Speed.
    • Orators get a buff to HP, Speed, a nerf to MP, and lose Innate: Tame (to prevent a bug where enemy Orators could Invite the party's monster units.)
    • Mystics get a buff to HP, Speed, PA, and EVD.
    • Arithmeticians get a buff to HP and MP.
    • Bards get a buff to HP, PA, MA, Speed, and EVD.
    • Mimes get a buff to EVD.
    • Dark Knights get a buff to HP, MA and EVD, but a nerf to PA.
    • Onion Knights get a buff to MP, Speed, PA, MA* note that they also no longer "evolve", in order to prevent glitches. Their skillset has also been reduced to five skills* Tailwind, Chant, Steel, Shout, and Ultima. This is an experiment to see if this allows them to have something of a skillset, and it makes them something of the other half of Squire, giving them some of Ramza's abilities.
    • Delita gets a buff to HP and PA.
    • Mustadio gets a buff to HP, Speed, and Move.
    • Agrias gets a buff to PA.
    • Rapha gets a buff to HP and MA.
    • Marach gets a buff to Speed, PA, Jump and EVD.
    • Orlandeau gets a nerf to MP, PA, Speed, and Move.
    • Meliadoul gets a buff to HP and MP.
    • Beowulf gets a buff to MA and a nerf to MP and PA.
    • Reis (Dragon) gets a buff to HP.
    • Reis (Human) gets a buff to EVD and loses Innate: Tame (see above for reason).
    • Worker 8 gets a buff to HP, but a nerf to Move and EVD and loses Soulbind for Counter and Ignore Terrain for Defense Boost.
    • Cloud gets a buff to PA.
    • Byblos gets a buff to HP, Speed, PA, but loses EXP Boost for Arcane Defense.
    • Luso gets a buff to Speed, PA, and MA, and loses Innate: Tame (see above for reason) as well as Beastmaster and Beast Tongue.
  • Huntcraft has been completely changed to make Luso more of a Blue Mage, akin to a potential job of his in FFTA2. The following abilities can be learned Blue Mage style on Luso:
    • Choco Esuna (Chocobos)
    • Goblin Punch (Goblins)
    • Self*Destruct (Bombs)
    • Blaster (Coeurls)
    • Dischord (Mindflayers)
    • Chop (Skeletons)
    • Drain Touch (Ghosts)
    • Doom (Ahrimans)
    • Glitterlust (Cockatrices)
    • Bequeath Bacon (Pigs)
    • Guardian Nymph (Treants)
    • Feral Spin (Minotaurs)
    • Bad Breath (Malboros)
    • Twister (Behemoths)
    • Ice Breath (Dragons)
    • Dark Whisper (Tiamats)
  • Hesitation and Repose are now effectively switched* Hesitation is now AoE, whereas Repose is single*target. Hesitation now costs 18 MP and is 5 CT whereas Repose costs 12 and is 3 CT. Both now cost 300 JP.
  • Human units are now immune to Invite and it now only works on Monsters. In other words, if you want human units, you'll have to recruit them from the Soldier's Office.
  • Praise now restores 30% of an ally's HP.
  • Intimidate now removes Protect, Shell, and Haste from an enemy.
  • Beast Tongue is no longer needed for any Speechcraft ability and has been removed.
  • Rousing Melody's Accuracy is down to base 20%.
  • Battle Chant/Magickal Refrain's Accuracy is down to base 30%.
  • Slow Dance's Accuracy is down to base 20%.
  • Polka/Heathen Frolick's Accuracy is down to base 30%.
  • Nameless Song can no longer bestow Reraise.
  • Forbidden Dance can no longer inflict Confuse.
  • The AI now correctly sees Bad Breath as adding statuses as opposed to removing them.
  • Tail Sweep now correctly inflicts Immobilize.
  • Adrenaline Rush has been removed from the player's use. On Balthier, Adrenaline Rush was replaced with Critical: Quick.
  • Balthier's Plunder abilities should now (hopefully) work as ranged abilities as intended.
  • Safeguard's JP cost has been reduced from 100 to 50.
  • (Hopefully) fixed a bug where under certain circumstances units could use Rend skills on themselves.
  • Fixed a bug where a duplicate Ramza could potentially join the party after a certain battle in Midlight's Deep.
  • Tietra now uses Summons in Midlight's Deep rather than Arithmeticks.
  • The bug involving Lezales not appearing in the Lezales' Revenge fight in Midlight's Deep should be fixed now* please let me know if it's still not working.
  • A bug involving Dark Behemoth using Ramza's sprite in the Dark Halidom has been fixed.
  • Move +3 has been properly removed from Cloud's skillset.
  • Jump +3 has been properly removed from the Dark Knight's skillset.
  • Move +1 has been moved from Knights to Thieves.
  • Thieves have lost Jump +2.
  • Archers have lost Jump +1 and gained Jump +3.
  • Jump +3's JP cost has been reduced from 300 to 200.
  • Flame/Ice/Thunder Rod no longer boost their respective elements (in order to balance them for when they're available), but in exchange, they now cast Fira/Blizzara/Thundara potentially on hit, rather than the tier 1 spells. They're now available at different times in shops as well to compensate. Black Robe will be your go*to for elemental boosting.
  • Various other small bug fixes and balance changes have been made, namely to certain fights in Midlight's Deep to try and fix a few bugs therein.

v2.5

  • Chocobos are more rare early*game, meaning they won't rez loop as often.
  • The Ninja Gear originally at the Brigands' Den has been relocated to be stealable from a Ninja at Lionel Castle while battling Aliste.
  • Salamander properly added to the Summoner's skillset.
  • Meliadoul gains Magicksap, Mindsap, and Powersap.
  • Orlandeau gains Magicksap and Vengeance.
  • Move +2, Move +3, and Jump +3 have been removed.
  • Zodiark's CT has been reduced to match KO PSX.
  • Various small bugs have been fixed.

v2.4

  • Salamander returns, and now inflicts Blind in addition to Fire damage, as a sort of physical foil to Sylph. (PSX/PSP)
  • Faerie JP Cost down to 200. (PSX/PSP)
  • Summoners now have a higher MP pool. (PSX/PSP)
  • Alicia, Rad, and Lavian come with 70 Brave and 70 Faith. (PSX/PSP)
  • Level 3 magic has had an MP cost increase. (PSX/PSP)
  • Cloud's Limits no longer require the Materia Blade, but do require a Sword to be used. (PSX/PSP)
  • Braver, Cross*Slash, and Omnislash are now based on PA and WP. (PSX/PSP)
  • HP Restore/Critical: Restore HP and Abandon/Reflexes have been removed. (PSX/PSP)
  • Robe of Lords is now Initial: Protect/Shell, no longer grants 2 MA. (PSX/PSP)
  • Chocobo Cure no longer has AoE. (PSX/PSP)
  • Attack Boost and Arcane Strength's JP costs have been increased. (PSX/PSP)
  • Propositions are now properly 1 day long. (PSP)
  • Monsters lose Non*Charge/CT 0. (PSP)
  • Meteorain now matches KO PSX. (PSP)
  • Multiplayer items have been added, and have replaced some existing items. Most can be acquired by beating battles in Midlight's Deep. (PSP)
  • Jujitsu Gi is no longer PA +1, is now Immune: Doom, Death, Undead. (PSP)
  • Onion Sword WP down to 17. (PSP)
  • Francisca WP down to 15 becomes Add: Disable. (PSP)
  • Golden Axe becomes Add: Death. (PSP)
  • Orochi WP down to 9. (PSP)
  • Stardust Rod WP down to 3 and becomes Cast: Gravity. (PSP)
  • Sagittarius Bow gains Speed +1. (PSP)
  • Durandal gains Initial: Reflect. (PSP)
  • Gae Bolg gains Jump +3. (PSP)
  • Gungnir WP down to 19. (PSP)
  • Reverie Shield P*EVD down to 10%. (PSP)
  • Brass Coronet gains Immune: Berserk. (PSP)
  • Grand Armor gains Initial: Reraise. (PSP)
  • Onion Armor loses Initial: Reflect. (PSP)
  • Minerva Bustier is now Absorb: Wind, Water, Earth, Holy. (PSP)
  • Brave Suit now provides 120 HP, no longer provides 40 MP. (PSP)
  • Sage's Robe now boosts all elements. (PSP)
  • Brigand's Gloves are now Always: Float and gain 20% EVD/M*EVD, Initial: Haste has been replaced with Speed +1. (PSP)
  • Onion Gloves no longer guard against debuffs, instead giving +2 PA and +2 MA. (PSP)
  • Empyreal Armband is now PA/MA +1 instead of Speed +1 and Immune: Crystal/Treasure. (PSP)
  • Sage's Ring is now Absorb/Weak: Fire, Ice, Thunder, and Holy. (PSP)
  • Chaosbringer, Deathbringer, Arondight, Balmung, and Valhalla are not included. (PSP)
  • Stardust Rod -> CHAPTER I, SHOPS
  • Francisca -> CHAPTER III, SHOPS
  • Reverie Shield -> STEAL FROM LOFFREY AT MULLONDE CATHEDRAL
  • Golden Axe -> DARK BYBLOS (FLOOR 1)
  • Sagittarius Bow -> TIETRA'S REVENGE (FLOOR 1)
  • Vanguard Helm -> THE GUARDED TEMPLE (FLOOR 1)
  • Gaius Caligae -> TEIOH (FLOOR 1)
  • Minerva Bustier -> GLABADOS' LIGHT (FLOOR 2)
  • Brass Coronet -> DESERT MINEFIELD (FLOOR 2)
  • Brigand's Gloves -> SHADES OF THE PAST (FLOOR 2)
  • Vesper -> HOLLOW DEMONS (FLOOR 3)
  • Orochi -> LITTERING (FLOOR 3)
  • Grand Armor -> LEZALES' VENGEANCE (FLOOR 3)
  • Crown Sceptre -> ARITHMETICIAN TRIAL (FLOOR 3)
  • Fomalhaut -> SANDBAGGING (FLOOR 4)
  • Nirvana -> TENTACLED (FLOOR 4)
  • Acacia Hat -> ODE TO THE DEATHBRINGERS (FLOOR 4)
  • Sage's Robe -> FOUR FIENDS (FLOOR 4)
  • Moonsilk Blade -> TRIAL BY FROST (FLOOR 5)
  • Gungnir -> TRIAL BY TEMPEST (FLOOR 5)
  • Moonblade -> TRIAL BY FLAMES (FLOOR 5)
  • Gae Bolg -> CHICKEN RACE (FLOOR 5)
  • Onion Sword -> ONION KNIGHT TRIAL (FLOOR 6, RANDOM)
  • Onion Helm -> ONION KNIGHT TRIAL (FLOOR 6, RANDOM)
  • Onion Shield -> ONION KNIGHT TRIAL (FLOOR 6, RANDOM)
  • Onion Armor -> ONION KNIGHT TRIAL (FLOOR 6, RANDOM)
  • Onion Gloves -> ONION KNIGHT TRIAL (FLOOR 6, RANDOM)
  • Empyreal Armband -> THE FETE (FLOOR 7)
  • Durandal -> ALL STAR MELEE (FLOOR 10)
  • Dreamwaker -> NIGHTMARES (FLOOR 10)
  • Brave Suit -> AN ILL WIND (FLOOR 10)
  • Sage's Ring -> BEQUEATHING BACON (FLOOR 10)
  • Every Treasure Hunt item in Midlight's Deep (except for one) has been changed to Elixirs. Below is where you can find the items that were previously Treasure Huntable in Midlight's Deep:
    • Yoichi Bow: Treasure Hunt at Mount Germinas.
    • Zeus Mace: Treasure Hunt at Gollund Coal Shaft.
    • Blaze Gun: Treasure Hunt at Mount Bervenia.
    • Glacial Gun: Treasure Hunt at Dorvuldar Marsh.
    • Ragnarok: Steal from Folmarv in Mullonde Cathedral.
    • Lordly Robes: Steal from Cletienne in Mullonde Cathedral.
    • Perseus Bow: Treasure Hunt at Mount Bervenia.
    • Staff of the Magi: Treasure Hunt at Mullonde Cathedral.
    • Koga Blade: Treasure Hunt at Mount Bervenia.
    • Rod of Faith: Steal from Bremondt.
    • Kaiser Shield: Steal from Zombag.
    • Faerie Harp: Treasure Hunt at Lake Poescas.
    • Iga Blade: Treasure Hunt at Dorvuldar Marsh.
    • Ninja Gear: Steal from an Onion Knight at Brigand's Den Redux.
    • Blaster: Treasure Hunt at Fort Besselat Sluice.
    • Maximilian: Steal from Zombag.
    • Grand Helm: Steal from Zombag.
    • Venetian Shield: Steal from Aliste.
    • Chirijiraden: Steal from the Samurai in the Chrono Trigger battle.
    • Chaos Blade: Treasure Hunt at Terminus, same location.

v2.3

  • Fell Sword WP has been reduced. (PSP)
  • Plunder JP costs reduced. (PSP)
  • Aim skills are faster. (PSP)
  • Barrage returns, albeit only learnable on Mustadio Blue Mage style from Balthier in Midlight's Deep. (PSP)
  • Sylph is now properly Wind Elemental.(PSP)
  • Luso's stats have been increased. (PSP)
  • Break skills have become cheaper and are slightly more accurate. (PSX/PSP)
  • Negotiate/Beg now hits at MA+45%. (PSX/PSP)
  • Stasis Sword now inflicts Immobilize and costs 10 MP. (PSX/PSP)
  • Split/Crush Punch are now unevadeable and costs 5/10 MP each. (PSX/PSP)
  • Heave can now inflict Immobilize/Disable/Float. (PSX/PSP)
  • Many R/S/M skills cost less JP now. (PSX/PSP)
  • The Bio spells are now more clearly named. (PSX/PSP)
  • Gigaflare has been nerfed. (PSX/PSP)
  • Summons have been lowered to Blizzard power. (PSX/PSP)
  • Spells that didn't have CT have it again, more enemy*only spells have MP costs now. (PSX/PSP)
  • Hi*Potions now heal for 50, X*Potions for 100. Prices/JP costs have been lowered to compensate. (PSX/PSP)
  • Ivory Rod is now buyable at the start of Chapter IV. (PSX/PSP)
  • Persia is now buyable at the start of Chapter III. (PSX/PSP)
  • Cashmere is now available at the start of Chapter IV. (PSX/PSP)
  • Sinogue is an Archaic Demon once more. (PSX/PSP)
  • Dispose range down to 4. (PSX/PSP)
  • Destroy now targets enemies surrounding oneself. (PSX/PSP)
  • Ninja PA Multipliers have been greatly lowered. (PSX/PSP)
  • Demi2/Graviga have been nerfed. (PSX/PSP)
  • Hashmal gains Hamedo. (PSX/PSP)
  • Magic Attack Up and Half MP swap jobs. (PSX/PSP)
  • Artemis Bow gains Add: Immobilize (PSX/PSP)
  • Artemis Bows are now available at the start of Chapter IV. (PSX/PSP)
  • The Dragon at Lenalia Plateau has been moved to Araguay South. (PSX/PSP)

External links

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