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NXEngine-evo | |
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File:Nxengineswitch.png | |
General | |
Author | carstene1ns |
Type | Platform |
Version | beta |
License | GPL-3.0 |
Last Updated | 2018/05/09 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
The NXEngine-evo is an enhance verision of the NXEngine engine by Caitlin Shaw. It is an open-source engine of Cave Story/Doukutsu Monogatari using the data files from the original freeware game engine.
Differences from the original version of NXEngine:
- Port to SDL2 (thanks to PIlin).
- More resolutions and proper widescreen support up to Full HD (thanks to EXL).
- Animated character portraits.
- Modern main menu.
- Credits graphics specific to the Mimiga Mask ending.
- Localization support.
- Force feedback support.
- Custom soundtrack support.
- Initial mod support.
- Vita/Switch versions.
- Cleaner and partly-refactored code.
- Tons of gameplay-related bugfixes.
- Removed built-in data extractor.
- Removed replays, as they were buggy/not implemented anyway.
This port is a fan creation and is not related to Cave Story+ (published by Nicalis and being an actual, official Switch game).
You can find more information about Cave Story on the Tribute Site.
Installation
Place the .nro to the /switch/nxengine/
.
Data dir is /switch/nxengine/
.
Mods go in /switch/nxengine/data/mods/
.
Ogg music goes into /switch/nxengine/data/
.
(mods made for cs+ or freeware version are not supported.)
When upgrading from older versions on some platforms, old save files can be found in that dir + nxengine-evo
.
Controls
D-Pad - Movement
A - Fire
B - Jump
X - Map
Y - Enter
L/R - Change Weapons
Minus - Pause/Menu
Plus - Inventory
Screenshots
Media
Running nxengine on Nintendo Switch (homebrew) (CarTei)
Changelog
v2.6.5
- Fixed crash on PSVita in core fight.
- Greatly improved perf on Vita with new SDL2 port.
- RTL text support and Arabic and Korean translations.
- Greatly improved organya playback and interpolation support, thanks to @alula.
- Simple mods support (you can find Seriousface's boss rush mod in assets).
- Light effects (toggleable).
- Lots of AI/Weapons/etc. fixes.
v2.6.4
- Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now).
- Animated portraits.
- Strafing, configurable OK/Cancel.
- Support for custom soundtracks and playlists.
- Configurable SFX/Music volume.
- Switch port.
- Out-of-bounds tiles support to make maps look better on high/widescreen resolutions.
- Dynamic title backgrounds based on 260.rec.
- New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
- Refactored and cleaned up renderer (should make porting to libretro/whatever easier).
- Initial mod support (couple of mods are coming later).