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Omega Labyrinth Z Vita | |
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General | |
Author | froid_san |
Type | Translations |
Version | 0.95 |
License | Mixed |
Last Updated | 2021/03/19 |
Links | |
Download | |
Website | |
This project was long overdue for froid_san, who had planned to work on it after helping out with the original Omega labyrinth back in 2018. The game was made in Unity, which made it easy to mod, so it was always on their mind. However, due to a hard drive failure and a hiatus of more than a year, they hadn't worked on any translation or port projects.
In 2021, froid_san decided to make it their first project of the year, partly because a certain user had been nagging them to translate it. To translate the game, froid_san borrowed some official terms used by the game and some item translations from the localized Omega Labyrinth Life on Witch and PC, but the rest of the text and story were translated from scratch.
PS VITA Requirements
- Hacked Vita (Enso/h-encore 3.60/3.65/3.68)
- Repatch plugin (installed on the Vita and verified working) (rePatch does not work on 3.73)
- NoNpDrm plugin (installed on the Vita and verified working)
- re00d v1.1/0syscall6
- Vitashell
- FTP program (Winscp recommended)
- This English patch
What’s translated or fixed
- Fixed Blank book to accept English keyboard input text.
- Added Black book input translations.
- Added Black book acceptable input text guide in the in-game manual (page 24-28)
- 100% Sage trials description translation.
- 100% Bestiary translation.
- Included Censored or Uncensored selection in the patcher.
- All translations from v0.91
- All Story text
- All Traps text
- All Abilities/description text
- All Items/weapons/shield/armor names/description text
- All Enemy names text
- 95% of Enemy description text
- All Menu text
- 96% of dungeon description
- All image format text
- Fake DLC Unlock for special editions DLC’s
- Adjusted test to be a bit smaller and adjusted a few text windows
What’s NOT translated
- Trophies (Don’t want to be liable if you get a ban on translated trophies, so it’s left as it is)
- Digital game manual, bubble title, and such.
- The moans and short phrases the characters say during awakenings/rescue
- The remaining 5% of the enemy description
- The remaining 4% of dungeon description (haven’t finished the sage trails yet.)
Media
Omega Labyrinth Z - English Fan translation gameplay v0.91 [Vita/PS4] - (froid_san)
Omega Labyrinth Z - Guide to applying the translation patch [Vita] - (froid_san)
Screenshots
How to patch decrypted Vita files (Windows)
Chapter 1: Preparing
- Install the Game on your Vita or insert cart and also install the game update v1.01
- Verify if your game version is 1.01.
- Test the game if it’s working fine.
- Extract English patch archive to a folder. ex: “OLZ_patcher_v0.91”
Chapter 2: Decrypting game via Vitashell
- Using Vitashell browse gro0:app/ (if cart) or ux0:app/ (if a PSN game)
- Highlight the PCSG00939 folder and press Triangle -> then select Open decrypted Press Select and connect Via FTP
- Using your favorite FTP application on the PC, browse gro0:app/PCSG00939/Media (if cart) ux0:app/PCSG00939/Media (if a PSN game)
- Copy sharedassets0.assets.resS file to the PC (OLZ_patcher_v0.91\decrypted_data folder)
- While still on Vitashell browse ux0: patch folder
- Highlight the PCSG00939 folder again and press Triangle -> then select Open decrypted Press Select and connect Via FTP
- Back to the FTP application on the PC, browse ux0: patch/PCSG00939/Media
- Copy resources.assets file to the PC (OLZ_patcher_v0.91\decrypted_data folder)
Chapter 3: Patching decrypted asset
- Run [Apply_ENG_patch_v0.91_to_decrypted_asset], follow its instruction and wait for it to finish patching.
Chapter 4: How to install
- Copy the [repatch] folder inside the [Copy_to_VITA_ux0] folder to the ux0: partition of your Vita. Be sure to have NoNpDrm and rePatch plugin (v3.0) properly installed and working.
- Run the game.