Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

MyLittleBall Wii

From GameBrew
Revision as of 12:14, 10 February 2023 by HydeWing (talk | contribs)
MyLittleBall
File:Mylittleballwii.jpg
General
AuthorPinecone
TypePlatform
Version1.0.1
LicenseBSD
Last Updated2009/03/05
Links
Download

"When you present an Englishman with a principle or an instrument, no matter how impressive it may be, you will see that the English mentality is focused on finding a flaw, a drawback, or an impossibility with it. If you mention to them a machine for peeling potatoes, they will say it's not possible. But if you demonstrate it peeling a potato before their very eyes, they will still dismiss it as useless because it can't cut a pineapple." -- Charles Babbage

MyLittleBall (unfortunately named game) puts you in the role of a lively red ball that bounces and strives to reach new heights by jumping across platforms that are randomly placed.

Compete against a friend and protect your high-score by knocking them off the screen!

Screenshots

mylittleballwii-01.jpg mylittleballwii-02.jpg

Gameplay

Standard Mode

Become the ball. Hold the WiiMote normally and rotate it left and right to control the ball and make it soar upward. Stay bouncing on the platforms to avoid falling (which is not recommended). Score as many points as you can and then challenge your friends, family, secret lovers, teachers, and coworkers!

Don't forget to bring a towel.

NEW! Two-Player Mode

The same rules apply, except a second player can grab a WiiMote, press 'B' during the game, and start bombing the player controlling the ball. Simply aim and press 'B' to drop the bombs.

Controls

Player Button Action
Wiimote 1 Wiimote A Button Start game
Wiimote 1 Wiimote Minus Button Pause game
Wiimote 1 Wiimote Home Button Return from whence you came
Wiimote 1 Wiimote Vertical Tilt Move
Wiimote 2 Wiimote B Button Join the game/Drop bombs!
Wiimote 2 Wiimote Aim Point at where to drop the bomb

Rotate the Wiimote left and right to control the ball. The larger your horizontal velocity, the greater the factor by which your vertical velocity increases (but you don't really need to worry about that).

Player 2 can join any game by pressing 'B' on a second WiiMote. Then, point at the screen and drop bombs to blast your opponent off the screen.

Changelog

v1.0.1 - 06/03/09

  • 2 player mode! Features:
    • Starts automatically when 'B' is pressed in gameplay
    • Point at screen and drop bombs on Ball!
  • Removed some debugging information
  • Made 'cheating' nearly impossible
  • Basic framework for internationalisation, but alternative languages not yet supported.
  • Added some translations to XML description
  • Sound effects finally implemented
  • 'Falling platforms' animation added
  • Used a GRRLIB fix to strange images appearing on start-up
  • Optimization on storing high scores

v1.0.0 - 08/02/09

  • Graphical overhaul, courtesy of SpriteAttack
  • Added tamper-proof highscoring
  • Bugfixes
  • General gameplay improvements
  • Added music track
  • Made 'cheating' slightly harder

v0.0.1 - 21/01/09

  • Initial Release

Thanks for all the fish

  • Big thanks to SpriteAttack for bringing some much needed character to the game
  • Thanks to NoNameNo for the excellent GRRLIB
  • Thanks to everyone responsible for DevkitPro and Libogc (there are too many to list!)
  • Thanks to all those helpful, clever and patient people on #wiidev
  • Thanks to Team Twiizers
  • Thanks to anyone I forgot

External links

Advertising: