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Masteroids | |
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File:Masteroidswii.jpg | |
General | |
Author | Feesh! |
Type | Shooter |
Version | 0.4 |
License | Mixed |
Last Updated | 2008/07/25 |
Links | |
Download | |
Source | |
Masteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customizable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.
Controls
Controller | Acceleration | Turn | Shoot | Start button |
---|---|---|---|---|
Wiimote Horizontal | Wiimote DPad Up | Wiimote DPad Left / Wiimote DPad Right | Wiimote A Button | Wiimote Plus Button |
Nunchuk | Nunchuck Control Stick (up) | Nunchuck Control Stick (Left)/(Right) | Nunchuck Z Button | Nunchuck C Button |
Classic Controller | Classic DPad Up | Classic DPad Left / Classic DPad Right | Wiimote A Button | Wiimote Plus Button |
GCN Controller | GCD Pad Up | GCD Pad Left / GCD Pad Right | GC A Button | GC Start Button |
To set players controller
- Navigate to options, then controller config.
- Select the player whose controllers you want set using shoot button.
- Activate wanted controller by using its shoot button.
Note that you don't need 4 wiimotes for 4 players. As an example 2 wiimotes and 2 classic controllers is enough if you set controllers as instructed above. Adding players is done in options menu and players will use wiimote as a default controller.
You can use any of the following (and in any combination):
- 4 Wiimotes (Horizontal use)
- 4 Nunchuks
- 4 Classic Controllers
- 4 GameCube controllers
- GH3 Controller (Planned)
- Wii Balance Board (Planned)
Media
Known Bugs - Half Implementation
Nunchuk and Classic Control support is semi-implemented. Don't try using these controllers yet- I am very sorry they aren't working right now, but I believe it's out of my control right now.
Music- I have added a music option to options, but i havne't actually made music start playing yet. If you want music, you can alter main.cpp and uncomment the chunk related to MODPlay.
I included the GX port that is not working AT ALL right now (well it is a bit) but don't use it at all unless you know what your doing, right now I think it will crash your Wii.
Changelog
0.4
Menu system has changed to allow holding of a button to continuescrolling through menu options (mainly for nunchuk and it's analogstick).
0.3
Hello again- this isn't really a changelog, but I like to take liberties.
What's new in 0.3b? Changed a font, added banners, added an enemy, and broken music still.
I can't promise music and sound effects, but hopefully as time goes on I'll figure these things out.
It's a good idea ____NOT____ to turn music on in options- it won't do anything right now, but what's planned is loading MP3's from SD card in /music/masteroids. Sadly my inexperience of threading on the wii has fought against me and this isn't working yet - (if you try it, you'll hear 0.5 seconds of music then the music will repeat the same couple of miliseconds over and over- not very nice).
Classic and Nunchuk controllers still aren't working. I don't wanna place the blame but it looks like it's LibOGC's fault. I'll try CVS builds until it works, then V0.4 will come out.
0.2
Hello there, first of all, thanks a lot for downloading Masteroids, I hope it brings you a lot of fun with your friends or on your own.
This is the first source release of Masteroids and sadly not everything I had hoped for is completed yet.
External links
- Wiibrew - https://wiibrew.org/wiki/Masteroids