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Super Dungeon Delve Vita

From GameBrew
Revision as of 13:59, 14 February 2023 by HydeWing (talk | contribs) (→‎Media)
Super Dungeon Delve
File:Superdungeondelvevita.jpg
General
AuthorParallelProductions
TypeAction
Version1.0.1-vita.2
LicenseMIT License
Last Updated2023/02/07
Links
Download
Website
Source

Super Dungeon Delve is a 2D dungeon crawl game with a retro style, created as a learning project to get started with the Godot Engine. The game is inspired by rougelikes and the 80s Gauntlet arcade game.

User guide

The objective of the game is to explore the "Dungeons of Generic Doom" as Sir Pixelot, collecting gold, defeating enemies (goblins, skeletons, slimes), and progressing through randomly generated levels.

The game also features collectable treasure and health potions, a hidden exit to the next level, and rare treasure rooms and "super monsters" with increasing probability as you progress deeper into the dungeon. The scope of the game was intentionally kept small in order to achieve a playable finished product.

Screenshots

superdungeondelvevita-01.jpg superdungeondelvevita-02.jpg

superdungeondelvevita-03.jpg superdungeondelvevita-04.jpg

Media

Super Dungeon Delve v1 (Ben Coleman)

Changelog

v1.0.1-vita.2

  • What's Changed?
    • Resolution Tweaked.
    • UI's are fixed (But are broken on the first load, for example pause for the first time its broken, pause again its fine.)
    • Fixed math calculations causing frame drops (Sometimes it still does).
    • Framerate Improved.
  • What's Next?
    • Study the code and possibly have Vita Exclusive enemy's.
    • Finish Dungeon 60, Which is an alternate version that runs at 60 fps. (Both can be installed at once).

v1.0.1-vita.1

  • FPS Still drops when calculations occur.
  • LOTS OF UI ISSUES!! (Still readable, but this is due to the lowering of the resolution. This will be fixed later)

v1.0.1-vita

  • FPS is not constant. Has zero optimizations and is a direct port.
  • Lighting can glitch out in some areas but always fixes itself. (Think this may be due to using GLES2 as Fallback which is MANDITORY on Vita)

v1.0

  • First Release.

External links

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