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VitaInjector

From GameBrew
Revision as of 12:51, 5 February 2023 by HydeWing (talk | contribs)
VitaInjector
Psvita2.png
General
Authoryifanlu
TypeExploits
Version2013
LicenseMixed
Last Updated2013/07/28
Links
Download
Source

VitaInjector is an inject userland ARM code through PSM.

Note:Source only. You need to compile it by yourself.

How to Setup VitaInjector

1 - Install PSM 1.00

  • You need the following files from "C:\Program Files (x86)\SCE\PSM\tools\lib"
    • host_transport64.dll
    • psm_device64.dll
  • From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\AddIns\MonoDevelop.Debugger.Soft"
    • Mono.Debugger.Soft.dll
  • From "C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\bin"
    • Mono.Cecil.dll

2 - Put them all in .\VitaInjector\lib\

How To Build VitaInjector

  • First build VitaInjector (Debug) by building .\VitaInjector\VitaInjector.sln
  • Next build the loader client (Debug) by building .\LoaderClient\LoaderClient.sln
  • Rename .\LoaderClient\bin\Debug\LoaderClient-unsigned to LoaderClient
  • Copy LoaderClient to .\VitaInjector\bin\Debug
  • Copy contents of .\VitaInjector\lib\ to .\VitaInjector\bin\Debug

Signing the package

  • On PSM 1.00 you need to sign stuff. First, become a paying publisher.
  • Then create a keyring for "*" and run any sample app to "load" the key unto the Vita.
  • If the sample app runs, you can use VitaInjector. If not, find out why.
  • Then VitaInjector should work as usual.

Running VitaInjector

Open the PSM dev app on the Vita and plug in the USB.

Open device manager and see what serial port the Vita's using (COMX will be used here)

To dump memory, run with:

VitaInjector.exe d 0x81000000 0x100 dump.bin COMX
                       ^ address  ^ len ^ output ^ port

To run an unencrypted SELF or (recommended) ELF:

    VitaInjector.exe l homebrew.elf COMX
                       ^ app        ^ port

External links

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