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vita-ps4linkcontrols | |
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General | |
Author | nowrep |
Type | Plugins |
Version | r7 |
License | MIT License |
Last Updated | 2018/07/12 |
Links | |
Download | |
Website | |
Source | |
vita-ps4linkcontrols is a taiHEN plugin that allows to allows to change Remote Play button config to one of the 8 possible keymaps.
Installation
Add this plugin under *NPXS10013 section in ux0:tai/config.txt
*NPXS10013 ux0:tai/ps4linkcontrols.suprx
User guide
Configuration
Changing the keymap can be done by creating ux0:ps4linkcontrols.txt file and writing the keymap number (0-7) there.
There are 2 options that can be set in the configuration file. First line should be keymap number and second line controller type.
For example, to set keymap = 2 and controller_type = 3, configuration file should contain:
2 3
Keymap
Keymap is a layout how are the additional buttons not present on Vita (L2/R2 and L3/R3) are mapped on either back or front Vita touch pad.
By default it sets "keymap 0" - everything on back touchpad.
Available keymaps are in vs0:app/NPXS10013/keymap/(folder name is the keymap number).
Controller Type
Controller Type is how PS4Link app identifies itself when connecting to PS4. By changing this value it is possible to disable Vita Remote Play controls customization for some PS4 games.
Remote Play client is available for multiple platforms (which each probably have its own type number), so you may try to experiment with different values.
Setting this value to 3 (which is Windows Remote Play client) is confirmed to fix Metal Gear Solid V: The Phantom Pain where it would otherwise remap Vita L/R triggers as L2/R2.
By default it sets "controller type 1" - default Vita value.
Changelog
r7
- Fix crash on 3.60.
r6
- Release inject in module_stop.
r5
- Allow to change ControllerType.
r4
- Support for 3.68.
r3
- Support for 3.65.
r2
- Fix button guide image in games with custom keymap (tested with Gravity Rush).
r1
- First Release.