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SYASokoban Wii | |
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File:Syasokobanwii.jpg | |
General | |
Author | Shin-NiL |
Type | Puzzle |
Version | 0.1b |
License | Mixed |
Last Updated | 2009/01/30 |
Links | |
Download | |
Website | |
SYASokoban Wii is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Features
- "Unlimited" undo
- Wiimote IR controls + path finding
- Many included levels
- Can add new sets of levels
Controls
Wiimote | Action |
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Wiimote Aim | point |
Wiimote DPad | move |
Wiimote A Button | move to a certain point |
Wiimote Plus Button | choose levels |
Wiimote Minus Button | undo move |
Wiimote 1 Button | reset stage |
Wiimote 2 Button | show about screen |
Wiimote Home Button | exit |
Screenshot
Media
Changelog
2009/01/29 v0.2
- Fixed exit message box screen
- Fixed level select screen
2009/01/17 v0.1b
- Initial release;
Special Thanks
- David Joffe for the SYASokoban original code
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
- All Wii homebrew community
External links
- Official Website - https://grayskygames.com/
- Wiibrew - https://wiibrew.org/wiki/SYASokoban_Wii