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SFO Editor | |
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General | |
Author | LMAN (leecherman) |
Type | File Operation |
Version | 0.1 |
License | Mixed |
Last Updated | 2015/04/11 |
Links | |
Download | |
Website | |
SFO Editor is a program that allows you to edit or create PARAM SFO/SFX files on the fly. This editor supports PS3, PS4, PSP, PSVita SFO files.
Requirement: Microsoft DotNet v4.0.
User guide
SFO/SFX also can be created using a command-line and XML file:
SFOEditor [-c] <inputfile.xml> [-sfo] or [-sfx] or <outputfile>
The [-c] command, which is used to create a new sfo/sfx file.
The <inputfile.xml> which is a template file that contains params.
The <outputfile> can ends with .sfo or .sfx. If you don't want to specify the output file, then use either [-sfo] or [-sfx] command to save the output file as the same name/location of the xml file.
Advanced
There is a file named SFOEditor.db, which has the same name as the GUI tool. This file is a database file which contains all known params for PlayStation systems that using this type of files.
This database file can easily be updated any-time with any new params if available. By renaming/deleting this file, the tool will load the default built-in params.
Also the same goes to the template files, it can also be edited, like add/edit/remove title, id, category etc. And you can delete the template folder if you don't want it's contents to be displayed in the menu.
Screenshots
Credits
If you appreciate the author's efforts and would like to say a big thank you to them, consider making a donation via PayPal.
External links
- Author's website - https://sites.google.com/site/theleecherman