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Asteroids-3D | |
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General | |
Author | Rinnegatamante |
Type | Arcade Games |
Version | 0.5.1 ALPHA |
License | Mixed |
Last Updated | 2015/11/10 |
Links | |
Download | |
Website | |
Source | |
Asteroids-3D is an Asteroids clone for 3DS with 3D environment and 3D support. It is made with lpp-3ds as an example for GPU usage and 3D environment creation.
Installation
For CIA/3DS users (v0.5.0 ALPHA), asteroids.lua and AsteroidsFiles folder must be put in SD root.
User guide
The goal is to survive for as long as you can.
Game is provided also of a pickups system. Currently implemented pickups are:
- Laser - Give you possibility to continuos shoot by holding L or R trigger (autofire) for 5 seconds.
- Ship breakdown - You can't move or shoot for 5 seconds.
Game is provided of a render switcher:
- CPU rendering - More accurate but slower.
- GPU rendering - Less accurate but faster.
Game supports stereoscopic 3D but using it cause asteroids disappear for GPU rendering and huge framedrops (both GPU and CPU rendering).
Controls
L/R - Shoot
D-Pad or C-Stick - Move Ship
Known issues
- Collisions system needs to be improved.
- Stereoscopic 3D effect cause a huge framedrop making the game unplayable.
- GPU render fails to print correctly the ship in some angulation.
- GPU render fails to print asteroids if steroscopic 3D effect is enabled.
- Sometimes bottom screen flicks.
- 3DS/CIA related only: Huge screens flickering issue.
Changelog
v0.5.1 ALPHA
- Now it works fine on NH 2.5.
- Added 804 Mhz mode for N3DS users (huge frameboost).
Credits
If you like the author's work and would like to support their efforts, please consider becoming a Patreon.
External links
- Author's website - https://rinnegatamante.it
- GitHub - https://github.com/Rinnegatamante/Asteroids-3D
- GBAtemp - https://gbatemp.net/threads/release-asteroids-3d.385600