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PSV 2D Core Vita

From GameBrew
Revision as of 01:38, 18 Ocak 2023 by HydeWing (talk | contribs)
PSV 2D Core
Psv2dcorevita2.png
General
AuthorMatthias Seys (MSeys)
TypeDevelopments
Version1.13
LicenseMIT License
Last Updated2019/09/23
Links
Download
Website
Source

PSVita 2D Core is a simple 2D Framework using Vita2D, SoLoud and the open-source vitaSDK. The framework is heavily based on SDL and has an event loop quite similar to it.

There's also a sample project that includes all the features that this package supports of the PS Vita.

Feautres

  • PSV:
  • Event loop - events.
    • Key Down.
    • Key Up.
    • Key Held.
    • Joystick Motion.
    • Touchpad Down.
    • Touchpad Up.
    • Touchpad Motion.
    • Touchpad Swipe.
  • PSV Functions (used by user):
    • Setting the Touch sampling mode.
    • Using PSV Transformations.
  • Bank (Textures, Fonts, SFX, Music).
  • Drawing functionality (built on vita2d).
    • Draw Line (changeable line thickness).
    • Draw Rectangle.
    • Fill Rectangle.
    • Fill Circle.
  • Basic Collision functionality:
    • Point in Rectangle.
    • Point in Circle.
    • Point in Polygon.
    • Overlapping:
      • Two Points and a Circle.
      • Two Points and a Rectangle.
      • Two Rectangles.
      • A Rectangle and a Circle.
      • Two Circles.
      • Vertices and a Circle.
    • Raycast.
    • Intersect Line Segments.
    • Distance Point and Line Segment.
    • Point on Line Segment.
  • Other:
    • Get Time Now.
    • Distance between Two Points.
    • Angle between Two Points (in radians).
    • Degrees to Radians.
    • Radians to Degrees.
    • Angle in Range (degrees given with other degree values as limiters).

External links

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