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MSweep | |
---|---|
General | |
Author | Creckeryop |
Type | Puzzle |
Version | 1.2.1 |
License | GPL-3.0 |
Last Updated | 2020/10/30 |
Links | |
Download | |
Website | |
Source | |
Simple minesweeper written in C++ for PlayStation Vita.
Features
- Records for all modes (Easy, Medium, Hard, Custom) located on ux0:data\save_msweep.txt.
- Saves.
- Kills some time.
- Great, Original UI.
User guide
Save file is located in ux0:data\msweep_save.txt you can simply edit it.
Here is template: easy medium hard custom theme
Do not make extra spaces.
Here is example: 123 456 789 101 1
Time is in milliseconds.
To reset saves just delete *.txt file.
Controls
D-Pad - Move
Cross - Open tile (or open group of tiles if you press on number)
Square - Put Question mark
Circle - Flag, Unflag
Triangle - Recreate level
Start - Go to pause menu
Screenshots
msweepvita3.jpg msweepvita4.jpg
msweepvita5.jpg msweepvita6.jpg
Changelog
v2.1
- Themes now have names.
- Disabled exploding for flagged mines.
- Added invisible mines as wrong flagged tiles.
- Minor fixes.
- Fixed bug where openning marked tiles doesn't create particles.
- New Themes.
- Matroskin.
- Realistic.
- OldSchool (Windows XP look like theme, idea by @Grzybojad).
- Black & White.
- If game crashing try making save file with 0 0 0 0 0.
v1.1
- Pause menu now actually pauses game (new pause menu).
- New save file structure record_easy record_medium record_hard record_custom theme.
- Less particles when field is too big.
- Minor fixes.
v1.0
- First Release.
Credits
Thanks to:
- xerpi - vita2d.
- VITASDK team - VitaSDK.