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Sonic CD Vita by SonicMastr

From GameBrew
Revision as of 02:01, 22 December 2022 by HydeWing (talk | contribs) (HydeWing moved page Sonic CD Vita SonicMastr to Sonic CD Vita by SonicMastr without leaving a redirect)
Sonic CD Vita
Soniccdvitason2.jpg
General
AuthorSonicMastr
TypePlatform
Version0.2
LicenseMixed
Last Updated2021/01/05
Links
Download
Website
Source

Sonic CD Vita is a port of Sonic CD for PS Vita/PS TV based on the decompilation of Sonic CD 2011.

This specific decompilation is based on the PC remake with improvements & tweaks from the mobile remakes.

Installation

This requires the assets from the official release. You can get it from:

How to install Sonic CD Vita:

  • Install the VPK.
  • Take the Data.rsdk file from your legit copy of Sonic CD (more info on the Android version) and put in ux0:data/SonicCD/.
  • Optionally, place your Videos folder from your copy of Sonic CD and put it in ux0:data/SonicCD/.

Screenshots

soniccdvitason3.jpg soniccdvitason4.jpg

soniccdvitason5.jpg soniccdvitason6.jpg

Known issues

  • Rare crash while loading a save or starting new game. Just restart.
  • Special Stages Run at around 40fps average. This is simply due to the Software renderer and should be fixed when a Hardware renderer is added
  • A single frame flashes in-between transitions

Changelog

v0.2

  • Isage is an Angel:
    • Time Attack loads and works (Infinite Loops sure do suck).
    • We have Video Playback (Still no audio though, and is extremely laggy. Don't worry, we'll have a fix for that come the Hardware Decoder).
    • Special Stages now run 2x faster.
    • Gif decoding will no longer halt games.
    • Main Menu runs at Full Speed now.
    • Sonic's Face is Transparent again (All is right with the world).

v0.1.1

  • We have Livearea Assets now. This took forever.
  • Data.rsdk will now be expected in the ux0:data/SonicCD directory, so make sure to move your data to the right directory.
  • Fixed menu only showing Time Attack. Now all options are available.
  • Dpad can now be used as normal (Analog sucks anyway).
  • Small performance uplift in gameplay and huge uplift during fades thanks to isage #1.
  • User Savedata is now properly handled.

v0.1

  • Normal levels are playable. Menus and Special stages will be pretty laggy. Will have to wait for Hardware Renderer to be added to the main repo.

External links

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