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Kirikiri | |
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File:Kirikirivita.jpg | |
General | |
Author | uyjulian |
Type | Game engine |
Version | 1.0.3 |
License | Mixed |
Last Updated | 2020/08/18 |
Links | |
Download | |
Website | |
Source | |
Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.
Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.
Note: Development of the multi-platform version has been moved to Kirikiri SDL2.
Changelog
v1.0.3
- Default font argument -deffont now works.
- krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.
v1.0.2
- System.inform now pops open a message box.
- Optimization flags have been increased.
- System.shellExecute now opens URLs in the web browser.
- krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.
v1.0.1
- Savedata directory has been changed to savedata0:/savedata/.
- krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.
Initial Release
- Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
- krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
- NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.