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Trogdor - Reburninated Vita

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Revision as of 03:25, 5 December 2022 by HydeWing (talk | contribs) (Text replacement - "GameBrew!" to "GameBrew")
Trogdor: Reburninated
File:Trogdorreburninatedvita.jpg
General
AuthorMips96
TypeAction
Version1.1
LicenseMIT License
Last Updated2022/11/16
Links
Download
Website
Source

Trogdor: Reburninated A fan-made recreation of Trogdor for PSVita.

About Trogdor Reburninated

This is an enhanced recreation of the Homestar Runner Flash game, Trogdor. It is currently available for PC, Switch, Wii U, Wii, Gamecube, 3DS and PSP.

Homestar Runner is no stranger to fan ports of its Flash games, and its impact on Flash media, as well as Internet media as a whole, cannot be overstated. Though the original game is still playable on modern devices through its HTML5 port, this project aims to expand on the original release with new features and multiplatform libraries that allow for porting to a wide variety of systems.

Features

  • A faithful recreation of the original Flash game, including intermissions
  • New Options menu allows you to change archer frequency, points needed for extra lives, how often Strong Bad talks, and more
  • Level select
  • New cheats, in addition to the original game's Konami code
  • Optional soundtrack from Stinkoman 20X6, another Homestar Runner game
  • Screen scaling options for both full-screen and integer scaling/"pixel-perfect"
  • Bugs from the original game have been fixed

Media

Screenshots

trogdorreburninatedvita-01.jpg trogdorreburninatedvita-02.jpg trogdorreburninatedvita-03.jpg trogdorreburninatedvita-04.jpg

Common Trogdor Reburninated Questions

Is this a port? Remake? Remaster?

A bit of everything, but I'm calling it a "recreation".

It was made by opening the original game in a Flash decompiler and porting its ActionScript code and Flash assets to C++ code by hand. There's no way to automate this as far as I know, so everything was rewritten manually. Additionally, Flash and C++ are two completely separate beasts that handle many things in completely different ways; many things that do not require coding in Flash (like animation frames and screen scaling) need to be recreated as code in C++.

That being said, almost all art and sound assets are ported directly from the original game, just reorganized into sprite sheets, with modifications only being made when necessary.

Future updates?

I have a few currently-unimplemented features in mind, such as restoring the original game's unused High Scores screen, but there is no set release date for future updates.

Will this be ported to _____?

This game was made to be compatible with both SDL 1.2 and SDL2 specifically so it could be ported to many systems. At the very least, expect an Android port at some point in the future. You could also try porting it yourself; this is open-source, after all.

Changelog

(v.1.1)

  • Added Treasure Hut Behavior settings
  • Changed Archer Frequency settings
  • Changed Commentary Frequency settings
  • Fixed sprite bugs that occurred when changing scaling mid-game
  • Polished cutscenes
  • Adjusted opening screen text

(v.1.0)

  • First Release.

Legal Stuff

This is an unofficial fan project made without any involvement from anyone who contributed to the original game. Trogdor and Homestar Runner are owned by the Brothers Chaps, Mike and Matt Chapman. The original Flash game was programmed by Jonathan Howe.

External links

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