Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

vitaHexenII

From GameBrew
Revision as of 10:51, 28 December 2022 by HydeWing (talk | contribs) (HydeWing moved page VitahexenII Vita to VitaHexenII without leaving a redirect)
vitaHexenII
File:Vitahexeniivita.jpg
General
AuthorRinnegatamante
TypeShooter
Version2.3
LicenseGPL-3.0
Last Updated2020/03/26
Links
Download
Source

vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.

It's based on vitaQuake core and it shares a lot of features with it.

Features

  • Support to both standard game and Portal of Praveus expansion
  • Support to both analogs for comfortable aiming and player movement
  • Native support to 960x544 resolution
  • Rescaler in options menu for fps enthusiasts
  • Different hidden features unlocked in the Options Menu (Like FOV)
  • Support to dualshock rumbling when player get hit (PSTV only)
  • Sounds and CDAudio (Soundtrack) support
  • Software GPU Rendering
  • Support to savestates

Media

Screenshots

vitahexeniivita-01.jpg vitahexeniivita-02.jpg vitahexeniivita-03.jpg

How to install

Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.

How to use soundtrack

Soundtrack is supported in MIDI, OGG and MP3 formats.

Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...

If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:

  • track02 -> casa1
  • track08 -> egyp3
  • track14 -> roma3
  • track03 -> casa2
  • track09 -> meso1
  • track15 -> casb1
  • track04 -> casa3
  • track10 -> meso2
  • track16 -> casb2
  • track05 -> casa4
  • track11 -> meso3
  • track17 -> casb3
  • track06 -> egyp1
  • track12 -> roma1
  • track07 -> egyp2
  • track13 -> roma2

Changelog

v.2.3

  • Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
  • Added Anaglyph 3D support (red-cyan glasses only).
  • Added support for custom crosshairs. (See below).
  • Disabled FPU exceptions traps (Will make app less incline to crashes).
  • vitaHexenII version will now be shown on main menu background.

Known bugs

Sometimes game can crash when trying to change resolution after starting a game

Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage

When attempting to change map, sound is not properly paused

External links

Advertising: