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vitaHexenII | |
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File:Vitahexeniivita.jpg | |
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 2.3 |
License | GPL-3.0 |
Last Updated | 2020/03/26 |
Links | |
Download | |
Source | |
vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
It's based on vitaQuake core and it shares a lot of features with it.
Features
- Support to both standard game and Portal of Praveus expansion
- Support to both analogs for comfortable aiming and player movement
- Native support to 960x544 resolution
- Rescaler in options menu for fps enthusiasts
- Different hidden features unlocked in the Options Menu (Like FOV)
- Support to dualshock rumbling when player get hit (PSTV only)
- Sounds and CDAudio (Soundtrack) support
- Software GPU Rendering
- Support to savestates
Media
Screenshots
How to install
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
How to use soundtrack
Soundtrack is supported in MIDI, OGG and MP3 formats.
Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...
If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
- track02 -> casa1
- track08 -> egyp3
- track14 -> roma3
- track03 -> casa2
- track09 -> meso1
- track15 -> casb1
- track04 -> casa3
- track10 -> meso2
- track16 -> casb2
- track05 -> casa4
- track11 -> meso3
- track17 -> casb3
- track06 -> egyp1
- track12 -> roma1
- track07 -> egyp2
- track13 -> roma2
Changelog
v.2.3
- Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
- Added Anaglyph 3D support (red-cyan glasses only).
- Added support for custom crosshairs. (See below).
- Disabled FPU exceptions traps (Will make app less incline to crashes).
- vitaHexenII version will now be shown on main menu background.
Known bugs
Sometimes game can crash when trying to change resolution after starting a game
Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
When attempting to change map, sound is not properly paused