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vitaShaRK

From GameBrew
Revision as of 06:05, 12 December 2022 by HydeWing (talk | contribs) (HydeWing moved page VitaShaRK Vita to VitaShaRK without leaving a redirect)
vitaShaRK
File:Vitasharkvita.jpg
General
AuthorRinnegatamante
TypeDevelopments
Version1.4
LicenseLGPL-3.0
Last Updated2022/06/11
Links
Download
Website
Source

vitaShaRK is a vita Shaders Runtime Kompiler is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.

Note

In order to use vitaShaRK, you need to install also SceShaccCgExt Vita.

Changelog

(v.1.4)

  • Integrated sceShaccCgExt.

(v.1.3)

  • Add shark_set_allocators to change sceShaccCg allocator funcs.

(v.1.2)

  • SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.

(v.1.1)

  • Do not include vitasdk.h
  • Do not include modulemgr.h.
  • Include modulemgr.h.

(v.1.0)

  • First Release.

Credits

  • frangarcj for the original vita2d shader compiler source used as base to build up this library.
  • Bythos for SceShaccCgExt Vita.
  • S1ngyy for the awesome logo.

External links

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