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Dead Space Vita

From GameBrew
Dead Space Vita
File:Deadspacevita.jpg
General
Authorv-atamanenko
TypeShooter
Version1.2
LicenseMIT License
Last Updated2022/11/06
Links
Download
Source

Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl.

This repository contains a loader of the Xperia Play release of Dead Space, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.

Disclaimer

DEAD SPACE is a registered trademark of Electronic Arts Inc. The work presented in this repository is not "official" or produced or sanctioned by the owner(s) of the aforementioned trademark or any other registered trademark mentioned in this repository.

This software does not contain the original code, executables, assets, or other non-redistributable parts of the original game product. The authors of this work do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must possess their own legally obtained copy of the game in form of an .apk file.

Requirements

  • libshacccg.suprx
  • kubridge.skprx v.0.3 or higher
  • fd_fix.skprx OR repatch_ex.skprx
  • Game Data Files: Android

Media

Screenshots

deadspacevita-01.jpg deadspacevita-02.jpg deadspacevita-03.jpg deadspacevita-04.jpg

Setup Instructions (For Players)

In order to properly install the game, you'll have to follow these steps precisely:

  • (Recommended) Make sure that you are either on 3.60 enso or 3.65 enso firmware version. Other versions may work too, but no support are provided for them! If you experience any issues apart from described in the Known Issues section, please upgrade or downgrade your firmware before asking for support.
  • Install or update kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ur0:tai) and adding two entries to your config.txt under *KERNEL:
  *KERNEL
  ur0:tai/kubridge.skprx
  ur0:tai/fd_fix.skprx
! ⚠️ Don't install `fd_fix.skprx` if you're using the rePatch plugin!
- ⚠️ Even if you had `kubridge.skprx` installed before, most likely you still
- need to update it, since a new version of the plugin was released at the same
- time as this port. kubridge v0.3 or newer is required to run the game!
  • Make sure you have libshacccg.suprx in the ur0:/data/ folder on your console. If you don't, use ShaRKBR33D to get it quickly and easily.
  • Legally obtain your copy of Dead Space Mobile for Xperia Play in a form of an .apk file. The version for regular Android devices, also known as the latest/Google Play version, will not work! Make sure that your game is v1.1.33 (this is the last one supported on Xperia Play and provided via EA Store back in 2012).

ℹ️ Verify that your build is the correct one using sha1sum (can also be found as an online tool). sha1sum for lib/armeabi/libEAMGameDeadSpace.so must be 0ed42b611415015807f759ec9b5457857143ce39

  • Open the .apk with any zip explorer (like 7-Zip) and extract all folders from the .apk into ux0:data/deadspace on your Vita. Example of correct resulting path: ux0:data/deadspace/lib/armeabi/libEAMGameDeadSpace.so
  • If your .apk was less than 100MB of size, you also need assets ("cache"). You need to run the game at least once on your Xperia so that it downloads the required files, and then you can find them at /sdcard/ea/deadspace/published. Copy the published folder to ux0:data/deadspace/assets/ on your Vita. Example of correct resulting path: ux0:data/deadspace/assets/published/data/achievements.sb
  • Install DeadSpace.vpk (from Releases).

Controls

Button Action
Joystick Left / Joystick Right Move / Control camera
L Button / R Button Aim / Fire
Dpad Left / Dpad Right Previous / Next Weapon
Dpad top / Dpad Down Plasma Saw Attack / Locator
Cross Button Interact with doors, items
Circle Button Activate Kinesis
Square Button Reload weapon
Triangle Button Quick Turn / Statis (when aiming)
Select Button Show HUD
Start Button Open Menu
Accelerometer Tilt Switch weapon fire mode
Accelerometer Shake Jump in Zero-G

Known Issues

  1. Accelerometer controls may feel a little too sensitive. Fix may be made.
  2. Analog sticks controls may sometimes "snap" a little. Most likely, can not be fixed, seems to be the game's own caveat.
  3. While the game has a subtitles option, it's recommended not to use them because in some scenes they skip immediately. Most likely, can not be fixed.
  4. Rarely (as it seems so far, maybe once an hour or even less often), it can randomly crash with a Prefetch Abort / Data Abort exception. Game creates checkpoint saves pretty often, so you shouldn't lose any substantial progress.
  5. When entering the tram at the end of Chapter 5/9/10, audio may stop working. If it happens, complete the tram ride and restart the game after getting to the next chapter.

Changelog

(v.1.2)

  • Fixed left analog stick interference with on-screen controls in menu and HUD.
  • Fixed freezing issue (when audio continues playing but the visuals are stuck).

(v.1.1)

  • Drastically improved analog sticks controls, no "snapping" or accidental strafes anymore.
  • Implemented dead zone for accelerometer, making it much less sensitive to accidental motion.
  • Added numerous startup checks for required plugins, FW version, etc.
  • Enlarged internal audio buffer, which should reduce the frequency of audio "cut-offs" seen on v1.0.
  • Switched to no-debug VitaGL build which may lead to a marginal framerate improvement.

(v.1.0)

  • First Release.

Credits

  • Andy "The FloW" Nguyen for the original .so loader.
  • Rinnegatamante for VitaGL and lots of help with understanding and debugging the loader.
  • Bythos for the new kubridge with exceptions handling support and short vector VFP emulation and code generation.
  • CatoTheYounger for tremendous amount of testing. Not the hero we deserved, but the one we need.
  • Once13One for his beautiful LiveArea assets.
  • Andiweli, AvatarIII, BignThicc, dangtruong23, DieterB, Havocking92, ivanproff, keeponjammin, Long-nose, Maplesyrup6661, maxbarno, mmtechnodrone, NeoTechni, ReAnimation9, Shaitan, stayntruebreal, thenoble1, Tibmyyy: backers of the bounty that gave me motivation and made this port possible.

External links

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