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Snes9x RX Wii

From GameBrew
Revision as of 04:51, 28 December 2022 by HydeWing (talk | contribs)
Snes9x RX
File:Snes9xrxwii.jpg
General
Authorniuus
TypeConsole
Version5.5.0
LicenseMixed
Last Updated2022/12/25
Links
Download
Website
Source

Snes9x RX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. Snes9x RX is a fork from Snes9x GX, a port of Snes9x.

Snes9x RX is a "homebrew application" which means you will need a way to run unsigned code on your Nintendo Wii.

Features

  • Minus 1 frame input lag difference.
  • SuperFX and SA1 chip games play closer to full speed and have less framedrops.
  • Quick boot straight into Satellaview games, no need for BIOS.
  • Top Gear 3000 is playable without graphical glitches.
  • Tengai Makyou Zero - Far East of Eden english translation is fully playable.
  • MSU-1 enhancement chip support.
  • Revisited and updated translations.
  • Raphnet adapter and HORI Digital Controller for GameCube users can now exit to the emulator Menu with Start+B+A+Select (Z button) combo.
  • NES Mini and SNES Mini classic controllers are fully supported.
  • Xbox 360 Controller (wired) support! Swap between controller ports 1-4 on multiplayer games with the Xbox Guide button!
  • Experimental Dualshock 3 Controller (wired) support.
  • Retrode 2 USB adapter support!
  • Wii Classic Controller, Wii Classic Controller Pro support.
  • Wii U Pro Controller support, for both Wii and Wii U.
  • Wii U Gamepad controller support through VC injects.
  • Screenshot/Cover/Artwork display.
  • Swap between them with the +/Z button!
  • Wiiflow plugin mode.
  • Core based on Snes9x 1.52 for max performance.
  • MSU-1 co-processor support, for full-motion video & CD-quality audio!
  • Wiimote, Nunchuk, Wii Classic/Classic Pro, and Gamecube controller support
  • Wii U Pro, Wii U GamePad, NES and SNES Classic controller support
  • Retrode 2 USB adapter support, so you can use the real controllers!
  • Mayflash 2-port SNES USB adapter support!
  • Wired Xbox 360 Controller support (autodetected when in-game)
  • Speedlink Hornet Gamepad USB
  • Experimental DualShock 3 support
  • SNES Superscope, Justifier, Mouse peripherals emulation support
  • Cheat support
  • Auto Load/Save Game Snapshots and SRAM
  • Custom controller configurations
  • SD, USB, DVD, SMB, Zip, and 7z support
  • UStealth USB devices support
  • Autodetect PAL/NTSC, 16:9 widescreen support
  • Video modes: Original (240p) / Filtered (Sharp & Soft) / Unfiltered
  • Video filtering modes: None, Scale2x, HQ2x, Scanlines 25%/50%
  • Audio filtering modes: None, Sinc, Cubic, Linear, Gaussian
  • Remappable Turbo Mode feature - up to 2x the normal speed
  • Enable or disable the Sprite per-scanline original console limit!
  • Zoom option to zoom in/out
  • Available in various skins/colors
  • Open Source!

Installation and Use

On the Wii / Wii U’s Virtual Wii, to use Snes9x RX you will need to copy over the “apps” and “snes9xgx” folders (directories) from the .zip to your SD Card. It comes pre-packaged in the Homebrew Channel format (which you will use to launch the emulator). Once you’ve copied the directories to your SD Card you will need to place your ROM image(s) into “9xgx” directory. Optionally, you can place cheat code files and artwork/covers in their respectively named folders inside the “9xgx" directory. If they are not present, the folders will be created at second run, in case you want to acquire the files later. Once you are done, you can proceed to run the emulator. Additionally, you can install the Snes9x RX Forwarder Channel in your Wii or vWii System Menu (it points to”9xRX”), or the special Snes9x RX Channel for Wii U, which fully installs to your console and reads the configuration and necessary files from your device “9xgx” folder, be it SD or USB.

In the case of the Wii U Channel version, it has the added benefit of taking advantage of the extra CPU power available, on the condition that you run the Wii U homebrew app “sign_c2w_patcher” first, to unlock the so-called “Wii U Overclocked Mode”, which simply makes the console avoid the CPU underclock (729 MHz) to run Wii software at the native Wii U’s speed (1.24 GHz), so it is completely safe to use.

By using the Wii U channel, you only need the folder “snes9xgx”, which also comes pre-packaged in the respective .zip archive. To install, you need to use WUP Installer GX2 or the WUP Installer Y Mod, through the Wii U’s Homebrew Launcher.

It is important to note, when you use the Wii U’s overclocked mode, you are limited to use the SD as the storage medium for all your files. No workarounds, as this is a current console limitation.

Initial Setup

The first time you run Snes9x RX it will create a new “settingsRX.xml” file on the SD/USB Card which stores the configuration of the emulator. So when you run Snes9x RX, it will automatically detect your storage medium and bring you to the ROM selection screen. If you want to run a game with the default settings, then just highlight the game and press ‘A’ on it and it will load. However, you can configure Snes9x RX to your liking.

Configuration

To configure Snes9x RX, press ‘A’ on the “Settings” box. This will bring up the “Settings” screen where you can configure the “Saving & Loading”, “Menu”, and “Network”. You can also restore the settings to their initial values by clicking on the “Reset Settings”, or you can just return to the ROM selection screen by clicking on “Go Back”.

Screenshots

snes9xrxwii-01.jpg snes9xrxwii-02.jpg snes9xrxwii-03.jpg snes9xrxwii-04.jpg snes9xrxwii-05.jpg snes9xrxwii-06.jpg snes9xrxwii-07.jpg snes9xrxwii-08.jpg

Media

Game Settings

Button Mappings

Inside the “Button Mappings” settings menu, you can configure the button mappings for SNES peripherals like the SNES Controller, Mouse, Super Scope,

and the Konami’s Justifier. You’ll have the option to remap almost all the controllers already supported by the emulator (except the Retrode 2 USB, Xbox 360 controller, Hornet Gamepad, or the DualShock 3).

Once you select a controller to configure, you will be presented with a complete list of the SNES Gamepad buttons you can remap. To set any buttons,

simply pick and click. Snes9x RX will prompt you to press the new physical button you want to assign to the virtual button you’ve selected. Below is a list of each controller, followed by the input devices and the default values for those devices.

SNES Controller

GameCube Controller

  • A = A
  • B = B
  • X = X
  • Y = Y
  • L = L
  • R = R
  • START = START
  • SELECT = Z
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT

Wiimote

  • A = B
  • B = 2
  • X = 1
  • Y = A
  • START = PLUS
  • SELECT = MINUS
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT
  • Wii Classic Controller
  • Wii Classic Controller Pro
  • Wii U Pro Controller
  • Wii U GamePad
  • A = A
  • B = B
  • X = X
  • Y = Y
  • L = L
  • R = R
  • START = PLUS
  • SELECT = MINUS
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT

Wiimote Nunchuck + Wiimote

  • A = A
  • B = B
  • X = C
  • Y = Z
  • L = 2
  • R = 1
  • START = PLUS
  • SELECT = MINUS
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT

Xbox 360 Controller (wired)

  • A = B
  • B = A
  • X = Y
  • Y = X
  • L = Left Bumper/Shoulder
  • R = Right Bumper/Shoulder
  • START = START
  • SELECT = BACK
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT
  • Left Analog Stick = D-pad directions
  • Right Analog Stick = Mapped to Y, X, B, A
  • Swap controller port = XBOX GUIDE BUTTON

DualShock 3 Controller (wired)

  • A = Circle
  • B = Cross
  • X = Triangle
  • Y = Square
  • L = Left Bumper/Shoulder
  • R = Right Bumper/Shoulder
  • START = START
  • SELECT = BACK
  • UP = UP
  • DOWN = DOWN
  • LEFT = LEFT
  • RIGHT = RIGHT
  • Left Analog Stick = D-pad directions

SNES Mouse

GameCube Controller

  • LEFT BUTTON = A
  • RIGHT BUTTON = B

Wiimote

  • LEFT BUTTON = A
  • RIGHT BUTTON = B
  • Wii Classic Controller
  • Wii Classic Controller Pro
  • Wii U Pro Controller
  • Wii U GamePad
  • LEFT BUTTON = B
  • RIGHT BUTTON = A

Super Scope

GameCube Controller

  • FIRE = A
  • AIM OFFSCREEN = B
  • CURSOR = Z
  • TURBO ON = Y
  • TURBO OFF = X
  • PAUSE = START

Wiimote

  • FIRE = B
  • AIM OFFSCREEN = A
  • CURSOR = MINUS
  • TURBO ON = UP
  • TURBO OFF = DOWN
  • PAUSE = PLUS
  • Wii Classic Controller
  • Wii Classic Controller Pro
  • Wii U Pro Controller
  • Wii U GamePad
  • FIRE = B
  • AIM OFFSCREEN = A
  • CURSOR = MINUS
  • TURBO ON = Y
  • TURBO OFF = X
  • PAUSE = PLUS

Justifier

GameCube Controller

  • FIRE = A
  • AIM OFFSCREEN = B
  • START = START

Wiimote

  • FIRE = B
  • AIM OFFSCREEN = A
  • START = PLUS
  • Wii Classic Controller
  • Wii Classic Controller Pro
  • Wii U Pro Controller
  • Wii U GamePad
  • FIRE = B
  • AIM OFFSCREEN = A
  • START = PLUS

Button Mappings / Other Mappings

This sub-menu offers you two options:

"Turbo Mode" allows you to turn ON (Default) or OFF the Turbo Mode feature.

"Turbo Mode Button" allows you to remap the feature to any other button, by cycling through the available labeled options represented on the supported physical controllers.

Cheats

Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the SNES9X .CHT file format. They also must be named the same name as the game you're playing with the .cht extension.

An example would be if you have a ROM called "Super Mario World.smc" you would need to name your .cht file to "Super Mario World.cht". You can find a link to a massive collection of Super Nintendo cheat codes in the Links section below.

Changelog

v5.5.0 - 2022/12/25

  • Add B/1 cancel trigger to WindowPrompts. [InfiniteBlueGX]
  • Fix initial game selection menu "jump" when using Wii Classic Controller or Wii U Pro Classic Controller. [InfiniteBlueGX]
  • Fix a crash when selecting Cancel after removing a SD/USB device and re-opening the app. [InfiniteBlueGX]
  • Add B/1 button press to cancel button remapping. [InfiniteBlueGX]
  • Remove an unused variable since screenshot button was moved. [InfiniteBlueGX]
  • Upgraded the Cheat engine to newer version. [InfiniteBlueGX] Previous one still works.
  • Languages update: korean, spanish.

Notes:

  • Both Wii and Wii U Channels are forwarders, which means you install it, and then use whatever special build suits your preference, by unzipping it to your SD card.
  • Special Logitech F510 Controller for Xbox 360 (use XInput mode) separate build.
  • Special Logitech F710 Controller for Xbox 360 (use XInput mode) separate build.
  • Special Mad Catz SE FightStick for Xbox 360 separate build.

v5.4.0 - 2022/10/15

  • Map YXBA to Right Stick (thanks InfiniteBlueGX!)
    • Right stick can now be configured as YXBA, like what the Xbox 360 wired
    • controller is configured by default with this emulator, specially useful
    • for shooters like Smash TV and Total Carnage.
  • Add option to choose the Emulator Menu toggle [InfiniteBlueGX]
    • Choose between "Default (All Enabled)", "Home / C-Stick Left", or
    • the universal button combo "Start+B+A / Start+1+2".
  • UI navigation improvements. [InfiniteBlueGX]
    • Pressing B / 1 will now Go Back from all menus and some sub-menus.
  • Satellaview BIOS ON-OFF (thanks Tanooki16!)
    • In RX, it was changed and adapted to be intuitive and easy to use.
    • Enable or disable BS-X Satellaview BIOS boot through:
    • "Settings -> Menu" or "Game Settings -> Emulator Hacks".

5.3.0 - September 28, 2022

  • Upgraded Satellaview (BS-X) engine to latest Snes9x to date. This furthers up the game compatibility, by making use of the Satellaview BIOS. Though the file is optional, you'll want to use it for titles that make exclusive use of its functions. Some of the titles now playable are:
    • BS Fire Emblem: Akaneia Saga (Episodes 1 to 4)
    • Chou Aniki - Bakuretsu Rantou Hen
    • Konae-chan no Dokidoki Penguin Kazoku Event-ban

And a lot of the digital magazines available that were distributed through the Satellite's service can be read in its original language now, as the BIOS embedded font is mostly used for these.

Check the instructions on where to place the BIOS file by reading the new Satellaview section, in the readme.

  • MSU-1 refinements.
  • Fix for compiling error.
  • Updates for the Spanish language.
  • Other tweaks.

Notes:

  • The Wii U Channel is now a forwarder, which means you install it, and then use whatever special build suits your preference, by unzipping it to your SD card.
  • Special Logitech F510 Controller for Xbox 360 (use XInput mode) separate build.
  • Special Mad Catz SE FightStick for Xbox 360 separate build.

v5.2.0 - 20220718

  • SNES CPU overclock setting exposed (thanks Tanooki16!)
    • Inside the "Video" section, you can now choose three settings to overclock the virtual SNES CPU, to improve or smooth the framerate in games that originally struggled (i.e.: cutscenes in Flashback). It may also change the flow of the game entirely (i.e.: Skulljagger - Revolt of the Westicans).
    • Experiment with the setting on your favorite games or other uncommon titles in your library.
  • Updates for the Spanish language.
  • Other tweaks.

5.1.0 - June 26, 2022

  • Reset settings if an older config file is found

Preferences XML file will be reset if it is older than 5.1.0, in order to start clean and avoid possible conflicts.

  • Korean language update, minor cleanup. [DDinghoya]
  • Remove unused logger.cpp and logger.h. [bladeoner]
  • Fix the logic for the Display Virtual Memory toggle. [InfiniteBlueGX]
  • Cleanups backported from the Libretro cores.
  • dsp: Fix assignment of Op11Xr. [jonathan-teh]
  • apu/dsp: Mark function-scope const arrays as static. [jSTE0]
  • Fix some memory leaks. [jdgleaver]
  • Remove OpenGL options. Not needed here.
  • Remap Turbo Mode and add a submenu. (Thanks InfiniteBlueGX!)
  • Fix an edge case where Turbo Mode could be activated on Dpad Up/Left

when Nunchuk's Z/C button is mapped. [InfiniteBlueGX]

  • Some renaming for TurboMode. [InfiniteBlueGX]
  • Add an enumeration for the remappable buttons

for Turbo Mode. [InfiniteBlueGX]

  • SuperFX OC value will properly load on next boot. [InfiniteBlueGX]
  • Fix some formatting. [InfiniteBlueGX]
  • Add a toggle to hide/show the SRAM save button

in the save menu UI. [InfiniteBlueGX]

  • Remove an unused variable? [InfiniteBlueGX]
  • New audio filters (CUBIC/SINC) taken from Snes9x 1.61.
  • Invert L/R audio channels, save more settings. [Tanooki16]

You can now swap Left and Right audio channels with a toggle.

  • New speeds for Super FX overclocking, Wii U recommended

Added 80 MHz / 100 MHz / 120 MHz. These will stay hidden on the Gamecube port's GUI, as the CPU is not powerful enough.

  • SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (thanks Tanooki16!)
  • Important readme updates.
  • Updates for the Spanish language.
  • Other tweaks.

5.0.0 - Abril 22, 2022

  • Use I4 instead of RGBA8 for fonts (much less memory). [Daryl]
  • When unable to load the default rom directory, just drop into device

root. Don't show an error when unable to find a load device. [Daryl]

  • Silence a few warnings. [Daryl]
  • Remove S9xChooseMovieFilename. [bearoso]
  • Remove S9xSetPalette. [bearoso]
  • Remove S9xChooseFilename. [bearoso]

This is integration of the frontend with the core. Disable the snapshot button mappings that use it. Any frontend should implement those port commands its own.

  • Load cover images directly from file instead of an

intermediary buffer. [Daryl]

  • Correct aspect ratio by changing viWidth to 644. [vaguerant]
  • Add ability to change the player mapped to a

connected (Wireless) controller. [Tantric]

  • Change max game image dimensions to 640x480, fix bug

in png loading. [Tantric]

  • Add support for Mayflash 2-port SNES USB adapter. [EthanArmbrust]
  • New scanlines filter setting. (thanks Tanooki16!)

Now nicknamed 50% and 25% for RX, I added the option to select between both, so you can choose whether you like darker scanlines (old method) or subtler ones (new method).

  • Add A+B+SELECT+START for back to menu on Wiimote controller extensions.

Based on the similar commit by Tantric for Snes9xGX.

  • If arguments are passed to the emu to autoboot a game, then the main

menu button should be labelled Exit, and leave the emu instead of going back to the main menu. Cleanup autoboot code. [Tantric]

  • Add support for mapping more than 128KByte SRAM. [cout/qwertymodo]
  • Add 128KByte SRAM support in cheats. [qwertymodo]
  • New Scale2x filter added. (thanks Tanooki16!)

Originally developed by Andrea Mazzoleni for the AdvanceMAME project. http://www.scale2x.it/

  • Add support for Speedlink Hornet Gamepad USB. (thanks revvv!)
  • Prevent cheat name overflow. [Daryl]
  • Support forwarders that pass in sd1:/ [Tantric]
  • Add ability of FastROM hacks to use SuperFX. [bladeoner]
  • Set SRAM initialization to set whole buffer. [bearoso]

...not just a few bytes. Add a TODO comment at allocation. These never change, so they should ideally be static.

  • Add heuristic to detect 6MB Earthbound hack.

Makes "Mother 2 Deluxe" romhack playable.

  • UStealth support.
  • Wii 480p video fix. [Extrems]
  • More 3rd party controllers support. [Tantric]

Fix 3rd party classic controllers that don't send calibration data. For those controllers, use default values.

  • Important readme updates.

4.9.0 - July 15, 2020

  • Reduce save buffer size on GCN. Should fix preview glitch. [Tantric]
  • Snes9x - Increase SRAM size to 512KB. [cout]
  • Wii U widescreen patch, report whether Wii U CPU is full speed. [Daryl]

Use the Credits section to see it (press the Snes9xRX logo on the main menu)

  • Fix some warnings. [bearoso]

4.8.0 - March 10, 2020

  • Language updates for Spanish, French, Portuguese.
  • .bs file extension support.
  • Classify region id 18 as PAL. [Tantric]
  • Set default calibration values, fix controllers that return invalid data.
  • Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).

4.7.0 - February 02, 2020

  • Kirby Super Star GCN performance fix.

30+ FPS boost for this game, should make it enjoyable again on the Cube.

  • Add Show Local Time option. [bladeoner/Tantric]
  • Optimize USB controllers handling. [revvv]

Only open device if VID+PID match.

  • ios version up [revvv]
  • GCN build fixes (thanks emukidid!)
  • Revamped README.
  • Create missing folders.

In case one or more of the "\snes9xgx" folders are absent, they will be created on the second run of the emulator, after a settingsRX.xml has been generated by pressing Exit on first run.

  • Experimental DualShock 3 (wired) support.

Based on libsickaxis 1.0 by Xerpi. As of now, it controls the 2-4 players at the same time. Could and should be upgraded in the future to polish up this implementation, any help on this task will be welcome.

4.6.0 - December 24, 2019

  • Minor cosmetic tweaks.
  • Retrode 2 code cleanup.
  • Xbox 360 Controller code cleanup.
  • LED fix for different X360 Controller revision.
  • Fix GCN build.

Now available in various skins/colors, choose the one you like the most:

  • Cosmo Black (Default)
  • SNS Mini Edition (USA)
  • Midnight Purple
  • Aqua Blue
  • SNS Mini Edition (EUR)

4.5.0 - November 22, 2019

  • Xbox 360 wired controller support! (thanks revvv!)

Before loading Snes9x RX, connect your Xbox 360 wired controller. When you're at the main screen (Choose a game), click on the emulator logo at the corner of the screen and read the status info at the bottom, just to make sure it was properly detected. In some cases you won't need to do this, it will just work. Remember, the controller only works when in-game. You can swap your player/port number by simply pressing on the Xbox Guide button. Enjoy!

Right stick is configured as YXBA (essentially duplicating your buttons), specially useful for Smash TV fans like me =D

  • Xbox 360 wired controller code improvements. [revvv]

4.4.0 - November 07, 2019

  • Fixed Funaki Masakatsu Hybrid Wrestler – Tougi Denshou graphical glitch.
  • Retrode 2 support tweaks.

4.3.0 - August 14, 2019

  • Fixed "PowerFest 94 - Super Mario Kart" black screen.
  • Fixed Kat's Run - Zen-Nihon K-Car Senshuken graphic bg corruption during

demo. Phalanx random black screen is fixed too.

  • Fixed Clayfighter blue clown face when selecting a player.
  • Fixed Stunt Race FX graphical glitch on the course selection screen.
  • Fixed Light Fantasy SRAM saving issues.
  • Fix out-of-bounds memory access. [bearoso]
  • Working buttons for all SNES peripherals.

Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in any other controllers except the GCN pad and Wiimote. Now you can use the Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to fully emulate the peripherals.

4.2.0 - August 07, 2019

  • Avoid USB call if there's no Retrode. [revvv]
  • Fix M.A.C.S. Basic Rifle Marksmanship. [ghost - OV2]

The flickering was because game thinks joypad2 is constantly firing on/off.

  • Cleanup time.
  • Spanish language translation update.
  • JoJo no Kimyō na Bōken and Kick Off graphical glitches fixed. [bearoso]
  • Fixed Speedy Gonzales - Los Gatos Bandidos game freeze. [bearoso]
  • Fixed Doom graphical garbage. [twinaphex]

4.1.0 - August 01, 2019

  • Backport+adjust the refactored APU Resampler. [bladeoner]
  • Adjust default input rate.
  • Retrode 2 USB adapter support (thank revvv!)

The Retrode 2 cartridge reader offers USB mass storage access for your SNES cartridges, besides 4 ports for original controllers, more specifically: two SuperNES and two Genesis gamepads. 2 players are supported!

Some notes from revvv: "- If the Retrode does not react, you just have to restart Snes9x GX. I never had to restart HBC or the Wii. This happens with my fork, too. But not very often. - Doom is a good testcase: My first build had a huge lag, but only with this game. After polling the Retrode only for player 1, the lag disappeared. (Doom is a single player game, so it's strange that they poll player 2.)"

4.0.0 - July 28, 2019

  • Add Wii U GamePad support. [Fix94 - Tantric]
  • Allow "Original" render mode to be selectable when using the Wii Options

TV Resolution setting for "EDTV or HDTV (480p)" over component cables: - This caters specifically to LCD / LED users with 240p supported displays, since the option was previously hidden. Users with CRT / PVM / BVM displays with supported 480p Progressive Scan mode will also benefit, since no Wii setting change will be needed for the "Original" 240p mode to be used.

  • Restore MSU1 playback position correctly. [bearoso]
  • Restore MSU1_AUDIO_POS. [bearoso]

3.9.0 - July 26, 2019

  • Korean language update, minor cleanup. [DDinghoya]
  • GFX.DoInterlace-- should occur even if we don't render frame. [bearoso]
  • Move interlace flags to S9xSoftResetPPU. [bearoso]
  • Fix PPU blending with unoptimized change. [bearoso]
  • Use a lookup table. A little faster. [bearoso]
  • Fix color add for non-GFX_MULTI_FORMAT. [bearoso]
  • Make blending work with RGB555. [bearoso]
  • Proper 16-bit color conversion. [bearoso]
  • Use for loops for DRAW_TILE. 3-4% speed benefit. [bearoso]

3.8.0 - July 24, 2019

  • Cleanup screenshot memory management. This fixes the preview image

not displaying on Gamecube. [Tantric]

  • Tenshi No Uta (Japan) compatibility hack.

3.7.0 - March 19, 2019

  • Fix issue with on-screen keyboard. [Tantric]
  • Fix crash on launch when using network shares. [Tantric]
  • Various settings fixes.
  • Updated spanish language translation.

3.6.0 - February 21, 2019

  • Remove wiiupc since libogc wiiuse supports WiiU Pro controller. [Tantric]
  • Re-add explicit Wii U Pro controller mappings. [Tantric]
  • Fix joystick calculations and controllers with no analog sticks. [Tantric]
  • Simplify logic for controller analog sticks. [Tantric]
  • Fix crash for Wiiflow plugin mode. (thanks, fledge68!)

3.5.0 - February 02, 2019

  • Add Interpolation option and add Gamemenu Audio. [bladeoner]

This adds the following: - A new "Audio" menu inside "Game". Now you can choose between: Gaussian Interpolation (Accurate), Linear, or None.

  • Restore GUI sounds and BG music.
  • Add ability to externally load fonts and activate Japanese/Korean. [Tantric]

Put the jp.ttf and ko.ttf inside the Apps > Snes9xRX folder. You can download them from the Snes9X RX GitHub "hbc" folder.

  • Add support to load external background music. [Tantric]

Put your bg_music.ogg inside the Apps > Snes9xRX folder.

3.4.0 - February 01, 2019

  • Quick and dirty attempt to prevent reading and writing

from/to the same audio buffer. [Tantric]

  • Avoid using file stat when possible. It's slow. [Tantric]
  • Fixed black screen: Tengai Makyou Zero. [bladeoner]

3.3.0 - January 28, 2019

  • Remove two asserts in SPC.
  • Rewritten audio code. WIP. [Tantric]
  • Add logic to update the playback rate dynamically. [Tantric]

3.2.0 - January 26, 2019

  • We only use the HermiteResampler. [Tantric]
  • SwitchAudioMode update.
  • Update hermite resampler to support dynamic rate control.

Fixes audio blips. Remove some asserts in APU. [Tantric]

3.1.0 - January 24, 2019

  • Kirby Super Star intro fix. (thanks, bladeoner!)
  • Reorder init to init snes9x memory earlier so it goes into MEM1. [Tantric]
  • Mute sound when in turbo mode, otherwise the APU buffer can get messed up. [Tantric]
  • Fix sound crackling. [Tantric]
  • Change audio playback to 48khz. this should fix the tinny sound problem. [Tantric]
  • Try to improve audio sync & reduce sound input rate slightly. [Tantric]
  • Disable sound sync (if enabled) when using turbo mode.

Fixes sound cutting off when using turbo. [Tantric]

  • Also break out of S9xMainLoop in original location. [bearoso]
  • Invoke Menu with Start+A+B+Z, special for NES-SNES to GCN adapters.

3.0.0 - January 08, 2019

  • Gamecube Virtual Memory implementation. [emukidid]

- Adds ARAM usage via the TLB.

  • Add toggle to enable/disable virtual memory info.
  • Miscellaneous fixes.

2.9.0 - January 07, 2019

  • Port option to not append "Auto" from vbagx. [libertyernie]
  • Correct the default aspect ratio if the Wii has 16:9 set up. [Tantric]

2.8.0 - January 06, 2019

  • Credits crash fix and minor update.
  • Removed ImageFolder from GCSettings because it can always be retrieved

from GCSettings.PreviewImage, added function to get its value. [cebolleto]

  • Changing image preview with plus button. [cebolleto]

2.7.0 - January 03, 2019

  • Remove GUI Sounds and BG Music. A bit more resources available now. [bladeoner]
  • Change settings.xml to settingsRX.xml [bladeoner]
  • Remove rumble in GUI function. [bladeoner]
  • Rollback scanline filter fix. Makes it crash when loading a ROM on the GCN port.
  • Backport fix GC build with scanline filter. [Tantric - bladeoner]
  • Forgotten cleanup for remove rumble function. [bladeoner]

2.6.0 - December 29, 2018

  • Settings saving fix. (thanks, Askot!)
  • New video filters / Fix for HQ2X-Scanlines change. [Tantric]
  • Minor menu optimizations. [Tantric]
  • Rollback graphic fix that broke StarFox graphics.

2.5.0 - December 24, 2018

  • Remove some debugger code in cpuexec.
  • Fix Mario's Time Machine. [bearoso]
  • Fix tile selection in mosaic offset-per-tile mode. Fixes first Contra 3 boss. [bearoso]

2.4.0 - December 22, 2018

  • Use a license stub everywhere. [bladeoner]

2.3.0 - December 20, 2018

  • Remove some debugger code.
  • Remove some movie code from logger.
  • Change where we break S9xMainLoopScan for input (Brunnis lag fix) [bearoso]
  • Don't break interlace syncopation on frame skip. [bearoso]
  • Add DMA timing hack for Koryu no Mimi translation by rpgone. [OV2]

2.2.0 - December 7, 2018

  • Update ko.lang [DDinghoya]
  • Automatically create preview image dirs if they don't exist. [Tantric]
  • Remove update check completely. [Tantric]
  • Reorder init to init snes9x memory earlier so it goes into MEM1. [Tantric]
  • Disable multi pixel format support. [Tantric]
  • Code cleanup and fix include references. [bladeoner]
  • Change some defaults ("Artworks" to "Artwork"). [Tantric]
  • Prevent overrunning the file buffer, increase buffer size to load larger IPS/UPS files. [Tantric]

2.1.0 - November 26, 2018

  • Add BPS soft-patching support. [qwertymodo]
  • MSU1 fixes backported. [bladeoner, qwertymodo]
  • Compile fixes for Linux. [bladeoner]
  • Allow loader (e.g. Homebrew Channel) to pass two arguments instead of three for autoload. [libertyernie]
  • Check argc. [libertyernie]

2.0.0 - October 21, 2017

  • Compatible with the new english translation for "Tengai Makyou Zero - FeoE".

1.9.0 - October 10, 2017

  • Remove things and tidy up.

1.8.0 - September 29, 2017

  • Partially remove movie code (part 6).
  • Update mouse handling.
  • Partially remove NETPLAY code.

1.7.2 - September 27, 2017

  • Partially remove movie code (part 5).

1.7.1 - September 26, 2017

  • Partially remove movie code (part 4).

1.7.0 - September 25, 2017

  • Partially remove movie code (part 3).

1.6.0 - September 05, 2017

  • Partially remove movie code (part 2).
  • Fix MSU-1 file loading after saving/loading snapshots. [qwertymodo]
  • Sync MSU-1 code with upstream (sync 2). [qwertymodo]

1.5.0 - September 01, 2017

  • Partially remove movie code (part 1).
  • New attempt to fix RAM mapping for Light Fantasy (matches Higan). [qwertymodo]

1.4.0 - August 31, 2017

  • SuperFX fixes and improvements, some from snes9x2010. [jamsilva]

1.3.0 - August 30, 2017

  • Added 20 MHz overclock option for the SuperFX chip.
  • Remove movie code. [twinaphex]
  • Sync MSU-1 code with upstream (sync 1). [qwertymodo]
  • Circuit USA timing hack. [bearoso]

1.2.0 - July 03, 2017

  • Copied VLDC9 fix from snes9x_3ds. [jamsilva]
  • Support for more SA1 char conversion modes. [jamsilva]
  • Still cleaning things up... [jamsilva]

1.1.0 - January 14, 2017

  • Remove unnecessary msu1 reset. [OV2]
  • Pack status registers before snapshotting so they're not lost. [GregorR]

1.0.0 - December 27, 2016]

  • New color scheme.
  • Changed references to bapu/dsp
  • Revisited and updated spanish translation.
  • Revisited and updated italian translation.
  • Removed unused files.
  • Fixed GC build.
  • Fast-Forward on the right stick is enabled again.
  • MSU-1 fixes from the qwertymodo branch.
  • The minimum file size for a ROM is now 30KB.
  • Fixed typos.

update history (pre-rx)

4.3.7 - December 9, 2016

  • Hide saving dialog that pops up briefly when returning from a game

4.3.6 - September 12, 2016

  • Added the delete save file (SRAM / Snapshot) option
  • Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
  • Updated emulator credits
  • Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)

4.3.5 - February 06, 2016

  • Added Fix94 wiiflow plugin mode
  • Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.

4.3.4 - February 2, 2016

  • Fixed screenshot image dimensions
  • Fixed screenshot option, it no longer creates an additional "dummy" file
  • Fixed performance issues, reverted to previous vsync method
  • Removed automatic download of newer versions by Burnt Lasagna.
  • Compiled with devkitPPC r26 Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle

4.3.3 - September 3, 2015 - July 7, 2015

  • Added Cebolleto's preview image support
  • Added WiiUPro controller support
  • Added a Scanline filter option
  • Increase preview image size and reduce game list width
  • Added a background to the preview image
  • Added a Screenshot button
  • Added a "WiiuPro" button on the button mapping menu
  • Fixed the inverted color button selection that was in some option windows

4.3.2 - November 9, 2012

  • Fixed lag with GameCube controllers

4.3.1 - July 7, 2012

  • Fixed PAL support

4.3.0 - July 6, 2012

  • Support for newer Wiimotes
  • Fixed screen flicker when going back to menu
  • Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
  • Improved controller behavior - allow two directions to be pressed simultaneously
  • Timing changes
  • Compiled with devkitPPC r26 and libogc 1.8.11

4.2.9 - January 14, 2012

  • More accurate pixel scaling (thanks eke-eke!)
  • Other minor changes

4.2.8 - May 15, 2011

  • Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050
  • Added Turkish translation

4.2.7 - March 23, 2011

  • Fixed browser regressions with stability and speed
  • Reverted zones' changes to IRQ and SA-1 - these caused a performance hit

4.2.6 - March 19, 2011

  • Improved game compatibility (updated core to latest Snes9x)
  • Fixed issue with cheats not persisting
  • Improved USB and controller compatibility (recompiled with latest libogc)
  • Enabled SMB on GameCube (thanks Extrems!)
  • Added Catalan translation
  • Translation updates

4.2.5 - October 7, 2010

  • Sync with upstream SVN - fixes a few specific game issues
  • Fixed "blank listing" issue for SMB
  • Improved USB compatibility and speed
  • Added Portuguese and Brazilian Portuguese translations
  • Other minor changes

4.2.4 - August 14, 2010

  • IOS 202 support removed
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
  • DVD support via AHBPROT - requires latest HBC

4.2.3 - July 22, 2010

  • Fixed broken auto-update

4.2.2 - July 20, 2010

  • Reverted USB2 changes
  • Fixed return-to-menu crash with Filtered mode

4.2.1 - July 14, 2010

  • Improved audio timing
  • Fixed 16:9 correction in Original mode
  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
  • Fixed issue with IPS patch files
  • Hide non-ROM files
  • Other minor improvements

4.2.0 - June 20, 2010

  • Fixed incorrect aspect ratio issue
  • Fixed choppy framerate issue
  • Fixed IPS/UPS patching
  • USB improvements
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves
  • Other minor changes

4.1.9 - May 19, 2010

  • DVD support fixed
  • Fixed some cheats issues
  • Fixed some potential hangs when returning to menu
  • Video/audio code changes
  • Fixed scrolling text bug
  • Other minor changes

4.1.8 - April 9, 2010

  • Fix auto-save bug

4.1.7 - April 9, 2010

  • Freezing issue fixed
  • Core timing fixes, should solve some problems with some games
  • Most 3rd party controllers should work now (you're welcome!)
  • 7z crash fixed
  • GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
  • Translation updates (German and Dutch)
  • Other minor changes

4.1.6 - March 30, 2010

  • New core! Updated to Snes9x 1.52. Old save states will not work!
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
  • Multi-language support (only French translation is fully complete)
  • Thank you to everyone who submitted translations
  • SMB improvements/bug fixes
  • Minor video & input performance optimizations
  • Now uses .srm files without "Auto" appended, if found
  • Added option to disable crosshair

4.1.5 - December 23, 2009

  • Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location
  • File browser now scrolls down to the last game when returning to browser
  • Auto update for those using USB now works
  • Fixed scrollbar up/down buttons
  • Minor optimizations

4.1.4 - December 2, 2009

  • Fixed SMB (for real this time!)
  • Fixed snapshot loading regression

4.1.3 - November 30, 2009

  • Fixed SMB
  • Added separate horizontal/vertical zoom options
  • Improved scrolling timing - the more you scroll, the fast it goes
  • Fixed reset button on Wii console - now you can reset multiple times
  • Minor code optimizations
  • Reduce memory fragmentation - fixes out of memory crashes

4.1.2 - October 7, 2009

  • Revamped filebrowser and file I/O
  • Many, many other bug fixes

4.1.1 - September 19, 2009

  • Fixed black screen bug

4.1.0 - September 16, 2009

  • Text rendering corrections
  • SMB improvements
  • Built with latest libraries
  • Video mode switching now works properly
  • Other minor bugfixes and cleanup

4.0.9 - July 22, 2009

  • Fixed "No game saves found." message when there are actually saves.
  • Fixed shift key on keyboard
  • Text scrolling works again
  • Change default prompt window selection to "Cancel" button

4.0.8 - July 9, 2009

  • Faster SMB/USB browsing
  • Last browsed folder is now remembered
  • Fixed controller mapping reset button
  • Fixed no sound on GameCube version
  • Directory names are no longer altered
  • Preferences now only saved on exit
  • Fixed on-screen keyboard glitches
  • SRAM auto-saved on power-off from within a game
  • Prevent 7z lockups, better 7z error messages
  • Increase cheats limit from 30 to 150
  • Cheats no longer effect next game loaded - they are cleared properly

4.0.7 - June 30, 2009

  • Fixed auto-update
  • Increased file browser listing to 10 entries, decreased font size
  • Added text scrolling on file browser
  • Added reset button for controller mappings
  • Settings are now loaded from USB when loading the app from USB on HBC
  • Fixed menu crashes caused by ogg player bugs
  • Fixed memory card saving verification bug
  • Fixed game savebrowser bugs
  • Miscellaneous code cleanup/corrections

4.0.6 - May 30, 2009

  • Fixed SD/USB corruption bug
  • SMB works again
  • GUI bugs fixed, GUI behavioral improvements

4.0.5 - May 26, 2009

  • Improved stability
  • Fixed broken SDHC from HBC 1.0.2 update
  • Fixed issues with returning to menu from in-game
  • Add option to disable rumble
  • Auto-determines if HBC is present - returns to Wii menu otherwise
  • Fixed Super Scope turbo button issue
  • Miscellaneous bugfixes

4.0.4 - April 30, 2009

  • Improved scrollbar
  • Built with more stable libogc/libfat
  • Fixed rumble bug in filebrowser
  • Added confirmation prompts
  • Fixed settings saving glitches

4.0.3 - April 23, 2009

  • Settings resetting glitch fixed

4.0.2 - April 22, 2009

  • GameCube controller home trigger fixed
  • USB support fixed
  • More stable SMB support
  • Corrections/improvements to game saving/loading
  • Video mode corrections
  • hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
  • Corrections to cheat file parsing
  • Super Scope turbo now activated when holding Down button
  • Settings are now saved when exiting game menu settings area
  • Super Scope pause button now works
  • Invalid VRAM access is now allowed - should fix some homebrew games
  • New video mode selection in menu (forcing a video mode is not recommended)

4.0.1 - April 13, 2009

  • Fixed turning off autosave in menu
  • Keyboard fixed, more keys added
  • Fixed 7z loading from DVD
  • Enable auto loading and renaming of SRAM save without "Auto" in the name
  • PAL resolution fixed - no more letterboxing
  • File browser scrollbar box now draggable, arrow buttons now scroll list
  • Better handling of multiple on-screen wiimotes
  • Menu restructured - new "Game Settings" menu

4.0.0 - April 4, 2009

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
  • Onscreen keyboard for changing save/load folders and network settings
  • Menu configuration options (configurable exit button, wiimote orientation, volumes)
  • Configurable button mapping for superscope, mouse and justifier
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
  • Experimental hq2x filter, contributed by michniewski

009 - January 27, 2009

  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Fixed a bug with reading files < 2048 bytes
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

008 - December 24, 2009

  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Fixed "invalid file size" error on smaller games (eg: Space Invaders)
  • Fixed hangup in Super Mario RPG
  • Minor bug fixes

007 - November 19, 2008

  • added: SDHC support
  • added: SD/USB hot-swapping
  • added: zoom saving
  • added: IPS/UPS/PPF patch support
  • added: Qoob modchip support (thanks emukidid!)
  • added: Added console/remote power button support (Wii only)
  • added: Added reset button support - resets game (Wii only)
  • changed: Settings file is now named settingsRX.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settingsRX.xml (Wii only)
  • fixed: swc, sfc file support
  • fixed: inverted sound channels
  • fixed: some game crashes
  • fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
  • fixed: justifier support
  • fixed: superscope turbo button
  • fixed: widescreen support
  • fixed: ActRaiser 2 issues
  • fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
  • fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
  • fixed: zoom issues (thanks eke-eke!)
  • fixed: original modes (thanks eke-eke!)
  • fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

006 - October 15, 2008

Tantric

  • added: 480p for GameCube
  • added: Sound sync
  • added: 7z support
  • changed: Faster SD/USB access (readahead cache enabled)
  • fixed: Video offset issues
  • fixed: BS-X games work now
  • fixed: Wii DVD works now
  • fixed: DVD re-enabled for GameCube
  • fixed: Nunchuk analog stick issues
  • fixed: Many crashes, memory leaks, etc

michniewski

  • added: Video shift options
  • changed: Turn DVD motor off option re-enabled for GameCube

005 - September 23, 2008

michniewski

  • added: Superscope/mouse/justifier support, with Wii remote
  • added: 3 render modes - Original, Filtered, Unfiltered
  • added: widescreen compensation option
  • added: DVD support on the Wii
  • changed: zoom - limited range, added reset zoom option

Tantric

  • added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
  • added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
  • added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
  • added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
  • added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • added: ROM Information page
  • added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
  • added: Credits page
  • fixed: sd gecko works now
  • fixed: full USB support
  • changed: menu structure
  • changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
  • changed: if Home button is pressed when a game is running, Game Menu pops up
  • changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
  • changed: SRAM load - game reloaded automatically after loading SRAM

004 - August 5, 2008

  • added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
  • added: mapped zooming and turbo mode to classic controller
  • added: preliminary usb support (loading)
  • changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
  • changed: by default, autoload/save sram and freeze enabled

003 - July 25, 2008

  • added: alphabetical file sorting
  • added: background logo/backdrop + nicer menus
  • added: scrolling in ROM selector
  • fixed: switching between pal/ntsc ROMS doesn't mess up timings
  • fixed: GC controller config works now
  • fixed: freeze autoloading on ROM load
  • fixed: zipped ROMS should now load in a reasonable time
  • fixed: precompiled dols for autosaving to various locations (see readme)
  • changed: GC default quickload slot (to sd) (thanks kerframil)
  • changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil)
  • changed: Classic X and Y defaults aren't switched
  • changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background.
  • updated README

002 - July 21, 2008

  • added: classic and nunchuk support
  • added: all controllers can now be configured
  • added: GC version (untested)
  • changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
  • one makefile to make all versions. (thanks to snes9x143 SVN)

001 - July 12, 2008

  • compiles with latest devkitppc (r15)
  • now uses libfat (can use front sd slot on wii)
  • updated menu items a bit
  • wiimote support
  • fixed: autoload sram/freeze
  • fixed: rom plays immediately after loading

2.0.1b8

  • Added: SD slot B options for freezes, sram and loading of roms
  • Changed: SMB options no longer displayed in menus when run on a Wii
  • Changed: Game auto resumes running after resetting when choosing the "Reset Game" menu option
  • Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please test! - svpe

2.0.1b7

  • Fixed: Zip compressed freezes to memory card could become corrupted as the file size changed - fixed this by deleting the existing file before writing a new one if the file size increased. If the file got smaller or stayed the same the original file is updated, using less of the existing file if the actual file size is smaller. A check is made before deleting the existing freeze file to ensure that there is enough space available for the new file. Note that additional space equivalent to the new file size must be available. If not enough space is available the original freeze is retained and the user is informed of the lack of space.
  • Fixed: If option to auto-load freeze was selected, joypad config would not be restored since that is stored in SRAM. Resolved this for now by first loading SRAM if any and then loading the freeze. Obviously having to have both SRAM and freeze is not ideal, but this gets the job done if you have enough space on your memory card, SD card, etc.
  • Added prompt when returning to the menu with autosave enabled allowing the user choose whether or not to perform the save. Press A to save or B if you don't wish to save.
  • Added optional verification of Gamecube memory card saves. After writing the file it reads it back in and verifies that the written file matches what was to be saved. If it doesn't or if there was a problem opening the file it reports the problem to the user. Set this option in the preferences if desired.
  • Added Reset Gamecube/Wii menu item
  • Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have no way to test this, so please report on whether or not it works! Based on svpe's code.

NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your changes to the emulator settings again and save them.

2.0.1b6a

  • Fixed: Going up a directory when selecting a rom on a DVD wasn't working

2.0.1b6

  • PAL Wii support - no separate version necessary! - eke-eke
  • PAL roms now play at correct speed via internal timer, ntsc roms still use more accurate VSYNC timing - eke-eke
  • Zipped freezes to memory card - take 9-12 blocks or so - based on denman's code
  • Added option for auto save and load of freezes. For saving, can do both SRAM and Freeze if desired
  • Memory card saving and loading shows a progress bar
  • More miscellaneous ease-of-use improvements and cleanup
  • Fixed: pressing B to get out of a rom file selection screen no longer drops you all the way back to the main menu. Now goes back to choice of where to load ROM (the "Load from DVD", "Load from SMB"... screen)
  • Fixed: loading of joypad configuration in SRAM works again - no longer gets messed up

2.0.1b5

  • B button implemented in all menus (returns to previous menu)
  • Fixed bug when freezing state to SD card - would crash if SD support was not previously initialized
  • Fixed double A button press needed after manual prefs/sram save to memory card
  • Fixed delay after pressing A button after saving freeze to SD card
  • Fixed problem of ".srm" SRAM file being created when SRAM was saved with no ROM loaded
  • Fixed version number in SRAM and preferences
  • Minor other code revisions

2.0.1b1 through 2.0.1b4

  • SRAM saving and loading from snes9x on other platforms via SD card or SMB
  • Games now autostart once loaded
  • After manually loading SRAM the emulator is automatically reset
  • Optional auto-loading of SRAM from memory card, SD or SMB after game loads
  • Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
  • TurboMode
  • Global emulator preferences
  • Menus redesigned (hopefully for the better!)
  • Comes in 6 variants, each auto-loading/saving preferences/sram to a different location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
  • ROM injector works again
  • A number of small improvements and bug fixes

2.0 WIP6

  • Port of SNES9X 1.50
  • SMB support
  • SD support
  • Greatly improved emulation and timing for NTSC roms
  • Save states (freezes) to SD and SMB
  • Screen zoom
  • Improved font and display
  • ROM injector
  • ... and more ...

Credits

  • Coding & menu design - Tantric
  • Additional coding - michniewski
  • Menu artwork - NiuuS, the3seashells
  • Menu sound - Peter de Man
  • Extra coding - Zopenko, Burnt Lasagna, Askot, emukidid, NiuuS, bladeoner, libertyernie
  • Snes9x GX GameCube - SoftDev, crunchy2, eke-eke, others
  • Snes9x - nes9x Team
  • libogc/devkitPPC - shagkur & wintermute
  • FreeTypeGX - Armin Tamzarian

External links

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