More actions
LumiDS | |
File:Lumids.jpg | |
General | |
---|---|
Author(s) | FireSlash (Christopher 'FireSlash' Kadar) |
Type | Puzzle |
Version | 0.2a 2006 |
Licence | Mixed |
Links | |
[Media:Lumi02ads.zip Download] | |
Website |
<htmlet>adsense</htmlet>
LumiDS is a quick Lumines clone for the Nintento DS. Its written in C++, using libnds and Chishm's FAT library.
Note: This homebrew only supports for GBA flash carts.
Installation
Download and extract file.
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.
User guide
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. Arrange more blocks next to each other that are marked to get a higher sweep bonus.
The level will progress with each sweep of 7 or more blocks.
Compatibility
It currently runs on the following carts:
GBA MP CF
M3 CF
Supercard CF
Known issues
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).
Changelog
0.2A
- Added music. The song will automagically cycle itself during game play.
- Added sound effects.
- Replaced default arm7 lib with custom one.
- Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
- Loading screen now unloads itself.
- Added block queue on the top screen
- Blocks marked but not swept now properly un-mark after the sweep has finished.
- Numerous gameplay bug fixes.
0.1A
- Initial release.
Credits
Special thanks to Chishm (FAT driver code).
Everyone in #dsdev on EFNet.